Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Land based version of PyBlock (Seablock for PyMods) for compatibility with map generator mods, and biters. No ore patches, big rocks from PyRawOres have a small chance of spawning. Based on the PyBlock mod by KingArthur
Mods introducing new content into the game.
Mods introducing new content into the game.
A Faster Stack Inserter without any animations for lower CPU usage. It can transfer all items from one chest to another between 7 to 25 seconds. Edited by Bodleum to include an Ultra fast Filter Inserter.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +60, speed movement x2 (stackable) and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
Bigger, better, and more dense Personal Battery for your Power Armor!
Mods introducing new content into the game.
Rather than revert to rediculously fast inserters this mod allows stack inserters to grab whole stacks at a time. There are three upgrade levels, the first for grabbing stacks of 50 (so, generally, an entire stack of ore in one rotation). The next is for stacks of 100, and 200. All three researches require space science. The Factorio Mod API doesn't allow changing the base capacity of an inserter, so ALL stack inserters will get this upgrade. This is a limitation of the game. Sorry.
Mods introducing new content into the game.
Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.
Mods introducing new content into the game.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it. Originally by Ranakastrasz. Updated for .17
Mods introducing new content into the game.
A pipe to void fluids. Redesigned from Rseding91's mod for new factorio versions.
Mods introducing new content into the game.
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.
Mods introducing new content into the game.
CHANGES the base stats of the locomotive (MUCH slower acceleration and deceleration but high max speed).
Mods introducing new content into the game.
Cheater! This mod produces 4 belts of green and red circuits and two belts of blue...infinitely.
Mods introducing new content into the game.
Mods introducing new content into the game.
Generate 1TW (1000GW) of energy by creating a megastructure-the Dyson sphere. (Attention, creating a Dyson sphere leads to the disappearance of light in the entire star system!). This mod required for many of my mods (or you can try generate such energy by yourself, good luck)
Mods introducing new content into the game.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears
Mods introducing new content into the game.
A shortcut button and a hotkey (default F7) for toggling Fog of War. Now you can actually place blueprints anywhere on the map view without them being cut off and requiring multiple placements. Like having radars everywhere at no cost. Simple toggle so you can disable it anytime you are not placing blueprints on map in case you want to use radars primarily.
Mods introducing new content into the game.
This mod adds some console commands that can be useful for server admins and modders.
Mods introducing new content into the game.
Enter your lab to design your blueprints. Mod updated for the 4th by daniel90c and minno. Please be gentle, the lab guy has been to places.
Mods introducing new content into the game.