Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain?
Mods introducing new content into the game.
Mods introducing new content into the game.
Place Resources, Clean up mixed ore/fluid patches, Erase & Restore Resources, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki, Omnimatter and Geothermal. Mod restore from SunResource. Thanks for SunNova. Fix Recipe name for zh_CN. 目前修正了K2和SE及大部分模组的资源名称,配方直接显示适配的汉化名称.\n资源生成道具默认为一次性物品.可在设置里面取消 变更为 永久道具,不过你需要想办法去摧毁它(使用完成且觉得不会再需要时).
This simple mod aims to make Kovarex Enrichment Processing (KEP) time to process materials more realistic, based on research from a paper I wrote.
Small changes concerning balance, gameplay, or graphics.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Filter a storage chest with a deconstruction planner to have deconstructed items go there instead of flying across the base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
The Nullius overhaul with an extensive pack of 46 other mods that provide a wide range of options to greatly expand on the baseline Nullius experience. All third party techs are integrated into Nullius tech tree, and all recipes are reworked to use Nullius materials. Superset of the Nullius Momenti Modpack.
Collections of mods with tweaks to make them work together.
Adds a new type of Constant Combinator to the game. It provides a custom GUI to manage LTN signals.
Mods introducing new content into the game.
Modified version of Endless resources with full yield, just added some other mod compatibility.
Mods introducing new content into the game.
(Work In Progress) A revamp of most recipes within the game in order to get much closer to reality.
Large total conversion mods.
Wildfires, bots crashing and breaking down, oil refineries exploding, and trees on fire. I mentioned the wildfires, right?
Collections of mods with tweaks to make them work together.
Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable.
Delete chunks which contain no player entities. Added a confirm button. Original mod: https://mods.factorio.com/mod/DeleteEmptyChunks
Mods introducing new content into the game.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
This mod marks drills that have no more resources to mine for deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds necessary science pack technology connections and trims all unnecessary connections for a cleaner looking tech tree.
Small changes concerning balance, gameplay, or graphics.