Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Capsules that spawn trees. Useful for pollution absorption or making your base look pretty.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Restrictions and benefits that you can set to encourage the massive use of trains
Mods introducing new content into the game.
Better nuke graphics, light effects and sounds. Supports many other mods, including Krastorio 2
Small changes concerning balance, gameplay, or graphics.
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
Mods introducing new content into the game.
EN: 'The Spice extends life, the Spice expands consciousness, the Spice is vital to space travel.' ~ Princess Irulan This mod aims to implement a substance, The spice, also called Melange, onto the planet of Nauvis. It features a production line for this precious substance. But be aware, as it may extend your life and expand consciousness, it may also apply for the natives of this planet, the aliens! DE: 'Das Spice garantiert das Leben, das Spice erweitert das Bewusstsein, das Spice ist lebenswichtig für die Raumfahrt.' ~ Prinzessin Irulan Diese Mod bringt die Spice Melange, auf den Planeten Nauvis. Sie bietet eine Produktions-Linie für diese wertvolle Substanz. Aber aufgepasst, nicht nur dein Leben wird durch sie garantiert und dein Bewusstsein erweitert. Das selbe mag auch auf die Ureinwohner des Planeten zutreffen, den Aliens!
Utility tool to use a surface to store entities to that you dont wanna destroy, but need to be out of place. At least, thats the plan, there is only very bare bones work, and the mod as is, doesnt work, but having upload this, I hope that i get myself to finally finishing it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Zig's Quality of life stuff, all are configurable: Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill, artillery range setting
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds starting armour and robots. Armour is limited and solar powered to avoid being overpowered
Mods introducing new content into the game.
Time tools : clock, daylight, game speed tweaks and clock combinators!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Small changes concerning balance, gameplay, or graphics.
Makes the armor increase player reach for interaction, build, drop and mine range. Higher range for higher armor tech. Also increase player handcrafting and mining speed and add health bonus. Supports mods : - Tiny Armors MK1 & MK2 - Power Armor MK3 & MK4 - Bob's Warfare Armors, Heavy MK2 & MK3 and Power Armors MK3 & MK4 & MK5. - Space Exploration Thruster Suits 1 to 4. - Early Construction Light & Heavy armors. - Krastorio 2's Power Armor MK3 & MK4 - Shall Suits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a solar power calculator able to calculate how much energy your solar plants are providing on average right now. Or calculate how much panels and accumulators you need to provide desired power. Supports modded panels, accumulators, different surfaces(planets and orbits in Space Exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.