Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
For The Emperor! Adss 5 bolter weapons and 6 bolt types.
Mods introducing new content into the game.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values.
Mods introducing new content into the game.
Mods introducing new content into the game.
You now craft 20 instead of 1 landfill tiles. You no longer have to research Landfill.
Mods introducing new content into the game.
Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales
Small changes concerning balance, gameplay, or graphics.
A complete overhaul to the ordinary personal vanilla equipment, this mod(pack) adds four brand new tiers of Roboports that will allow you to command hordes of drones!
Mods introducing new content into the game.
All PvP (players vs players), TvT (teams vs teams) etc in one pack. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
Scenarios, maps, and puzzles.
This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a new way to create mineralized water and changes stack sizes of sodium and sodium hydroxide.
Small changes concerning balance, gameplay, or graphics.
This mod extends the inventory size of Angels warehouse (1800 slots) and Angels preassuretank (500k). If you have Warehousing mod installed you can now place the buildings interchangeably with Angel's warehouses.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Every N minutes or by a command or on player death, players will be teleported in another world(s) on the same position where they were from the previous world. Kinda, a new challenge for you. (Works as a mod) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Scenarios, maps, and puzzles.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Small changes concerning balance, gameplay, or graphics.
Less refined fuels pollute more. Electric furnaces consume 50% more power.
Mods introducing new content into the game.
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside!
Mods introducing new content into the game.
Simple less intrusive version of built-in debug settings `show-tile-grid` feature. Useful for radar, pollution, artillery fire, UPS, map generation, chunk-aligned trains, biter expansion, etc. β This mod currently has some performance/UPS issues. It will probably require a rewrite to fix them. Sorry. π
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.