Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the resource costs of most recipes causing a marathon game. The will require the players to scale a larger factory and use rail to reach the end game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod will try to make every item/fluid in the game replicable. This includes all items from mods. The time needed to replicate an item is based on the sum of its ingredients replication time. Per default the resource generation is enabled, but you can turn it off in the config
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This is an incredible soundtrack for Factorio. Ominous, light and incredibly atmospheric, Mansell manages to use his haunting pianos to build upon the isolation and claustrophobia of being all alone on a cold and hostile alien planet.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod configures Bob's Modules. Disables raw modules, and enables a God Module. This God Module has no speed penalty, has no productivity restriction, and can be placed into machines that normally can't accept a productivity module.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod configure a Bob's + Angel's + Science Cost Tweaker game to Innomin8's exacting specifications to slightly improve balance.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds colored hazard concrete and rectangular marker tools to allow easy factory planning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Let's you configure many global properties of Factorio. It includes also a few predefined config sets which give you some new Factorio challenges
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
When placing an underground belt over an existing line of regular transport belts, automatically remove the unconnected regular belt in between the endpoints of the underground belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.