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Small changes concerning balance, gameplay, or graphics.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Small changes concerning balance, gameplay, or graphics.
Moves the productivity 3 module technology to Aquilo. Changes module ingredients to require lithium. Based on the mod Stack inserters on Vulcanus by baldbyte
Small changes concerning balance, gameplay, or graphics.
Compatibility fixes for Plutonium Energy and Krastorio 2, with additional fixes for BZ mods if present
Small changes concerning balance, gameplay, or graphics.
Scales the alt-mode icon on top of space manufactory and other large buildings.
Small changes concerning balance, gameplay, or graphics.
Hides the research that space age adds for 'middle of the factory' materials because they annoy me with their very existence.
Small changes concerning balance, gameplay, or graphics.
Adds an infinite productivity technology for Quantum Computers
Small changes concerning balance, gameplay, or graphics.
Allows for customization of vehicle grid size (by vehicle type) for both vanilla and modded vehicles. Compatible with AAI Vehicles, Electric Trains, Fusion Trains, Flamethrower Wagon, Aircraft, Cargo Ships, 5dims, and any other vehicle mod.
Small changes concerning balance, gameplay, or graphics.
This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.
Reskins the turrets using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Increase Scrap stack size to 200, or whatever else you want (within reason).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Improves the plasma connectors of the fusion generator to allow compact and simplified designs.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Progressively increases difficulty by increasing science cost each time a technology is unlocked. Multiple settings to control which technologies affect the cost curve by how much. Allows science multipliers exceeding 1000x.
Small changes concerning balance, gameplay, or graphics.
Slight tweaks and mostly compatibility for a few planet mods. Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Converts the Pelagos barreling machine into automatic variants (removing the manual selection of barreling recipes).
Small changes concerning balance, gameplay, or graphics.
The First mod ive ever made - I want better repair packs, but every mod i find is either too hard for the benefit, or just overpowered, Well heres a balanced version! I mean balanced, as in you cant have like 1000 repair speed lolz
Small changes concerning balance, gameplay, or graphics.
In bobelectronics 2.0, the recipe of electronic circuits changed to require wooden boards instead of basic circuit boards. This mod reverts it to the old (classic) recipe.
Small changes concerning balance, gameplay, or graphics.