Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Your allies can't use your vehicles anymore. This mod is designed for PvP, TvT and some PvE scenarios. More individual protection isn't included yet.
Small changes concerning balance, gameplay, or graphics.
Other teams can't use/change your factory anymore. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to don't behave as expected.
Small changes concerning balance, gameplay, or graphics.
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
Small changes concerning balance, gameplay, or graphics.
(Optional) Crafting recipes with fluid ingredients now require barrels instead. Other features include: customizable barrel capacity and stack size, hiding barrels in the player crafting menu, and customizable blacklist options.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Creates item sprite variations for all items so you can watch individual iron plates move through the factory
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey (defaults to shift-Q) to equip a selected a spidertron's remote from your inventory.
Small changes concerning balance, gameplay, or graphics.
Merge repeated ingredients (it causes an error otherwise). Only useful in the context of incompatible mods.
Small changes concerning balance, gameplay, or graphics.
TextureBase makes it easy to create your own Factorio Texturepacks! Effortlessly change Sounds & Textures of the Base Game & Mods with this streamlined Tool!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds recipes to make phenolic boards from paper and resin (instead of wood and resin). The recipies are added to Papermaking 2 and 3
Small changes concerning balance, gameplay, or graphics.
Changed sprites of the three levels of vanilla underground belts to the old ones from 0.15 or lower (I love them). Made with https://mods.factorio.com/mod/texturebase ΠΠ°ΠΌΠ΅Π½Π° ΡΠΏΡΠ°ΠΉΡΠΎΠ² ΠΏΠΎΠ΄Π·Π΅ΠΌΠ½ΡΡ ΠΊΠΎΠ½Π²Π΅ΠΉΠ΅ΡΠΎΠ² Π½Π° ΡΡΠ°ΡΡΠ΅ ΠΈΠ· Π²Π΅ΡΡΠΈΠΈ 0.15 ΠΈ Π½ΠΈΠΆΠ΅(ΠΠΎΡΠΎΠΌΡ ΡΡΠΎ ΠΎΠ½ΠΈ ΠΌΠ½Π΅ Π½ΡΠ°Π²ΡΡΡΡ) Π‘ΠΏΡΠ°ΠΉΡΡ Π²Π·ΡΡΡ ΠΈΠ· ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΠΎΠΉ ΡΡΠ°ΡΠΎΠΉ Π²Π΅ΡΡΠΈΠΈ ΠΈΠ³ΡΡ ΠΈ ΠΏΡΠΎΡΡΠΎ Π½Π°Π»ΠΎΠΆΠ΅Π½Ρ Π½Π° ΡΠΏΡΠ°ΠΉΡ-Π»ΠΈΡΡ ΠΈΠ· 1.0 ΠΈ Π²ΡΡΠ΅)
Small changes concerning balance, gameplay, or graphics.
You can now only place blueprints down of entities that you have researched.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Customize the size and brightness of the player cone and area flashlights.
Small changes concerning balance, gameplay, or graphics.