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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod d'extension du mod RitnLobby ajoutant la gestion de déplacement du joueur entre les surfaces. Mod extension of the RitnLobby mod adding player movement management between surfaces.
Mods introducing new content into the game.
Experimental recharge mechanism. Introduced energy weapons, which recharge from personal batteries! Currently includes laser rifle, laser sniper rifle, laser shotgun, laser machine gun, mega laser cannon, chainsaw. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a few inserters with longer reach. Adds armoured inserters that are more durable, designed for feeding ammo to turrets. Adds several series of integrated inserters that are equivalent to putting speed modules in them! Can be individually enabled through options. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
You wonder what such a tiny classic phone can do, especially in such an alien world... A reference to the legend “Indestructible Nokia”. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds ground based construction robots. A repackage of roy192's fork of the original mod by Klonan. WARNING: Please note that 2.0 support is experimental, use at your own risk!
Mods introducing new content into the game.
Provides a rocket launcher with minimum range to reduce likelihood of accidentally nuking yourself! Also optionally restores 300% nuclear rocket range bonus.
Mods introducing new content into the game.
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
Adds various artillery shells. Currently includes cluster artillery shell, napalm artillery shell, poison artillery shell, atomic artillery shell, mine scattering artillery shells (of various land mines). (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Español, Русский)
Mods introducing new content into the game.
Speed across land and water in your own personal hovercraft. 2 versions, plus 2 more with the mod 'Laser Tanks'.
Mods introducing new content into the game.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
A new recipe chain for wood chips and wood beam production for mid-game Industrial Revolution
Mods introducing new content into the game.
Adds different classes and tiers of Spidertrons in-par with power armors and tanks from “Schall Tank Platoon”. Allows the first Spidertron to be crafted much earlier (basic tier is available just after vanilla tank); while tier MK2 roughly corresponds to vanilla Spidertron. Currently provides 13 weapon choices, ranging from machine guns, cannons, particle beams to BFG. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.