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Adds chests and logistic chest buffers which can be placed on conveyor belts!
Mods introducing new content into the game.
Fork of PowerCombinator by Peter Meter, updated to 2.0 Quality ignored. Currently not working in global electric networks (Space Platform) Have power consumption and power production as signals in your circuit network. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network.
Mods introducing new content into the game.
Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
This mod makes the tank accelerate and come to a stop more quickly.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
(If people will use this fully customizable mod etc then I'll continue to develop this mod. I made this mod to try another concept of mod data. Is this mod gives more UPS?) Simpler than X100 assembler
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Twerk electric priority. Tired of your mining drill slowing down making you running out of coal in a spiral of death ?
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Dequalitier is a chest that downgrades high quality items to its own quality. How to use: craft dequalitier of, say, rare quality. If you put a legendary item into it, it will convert it to rare item. Putting an item with lower than rare quality won't affect it at all. Also works with modded quality levels. The mod is quite the same as Quality Down-Binning and was inspired by it. But this mod supports modded quality levels. Mods are compartible, if you'd like you can use both togather.
Mods introducing new content into the game.
Projects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry. Space Age compatibility is not fully working yet! (See changelog)
Mods introducing new content into the game.
This mod replaces the default space age scrap recycling recipe with a different one with no random chance.
Small changes concerning balance, gameplay, or graphics.
This mod dynamically adjusts the research speed and productivity based on the current count of online players. It allows to slow down or even stop the research in case none or only a few players are online.
Small changes concerning balance, gameplay, or graphics.
Makes all underground belt equal in length, allowing easy future planning of your base. Inspired by MKarmar's mod.
Mods introducing new content into the game.
Changes fluid barrel capacity with configurable amount in mod settings (by default it's 10.000 instead of default 50)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.