Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Provides a UI on the multi-homeworld Space Exploration - Provides separate evolution per homeworld - All planets have a random level of evolution
Mods introducing new content into the game.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tints the spaceship and crash site debris to match the player's color.
Small changes concerning balance, gameplay, or graphics.
Using the power of univese's most common element [[reupload]]
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
No more lazy robots. 4x charging ports, 20x charge speed, 5x energy buffer.
Mods introducing new content into the game.
Doubles the number of recharge stations per roboport. Used to also double recharge rate, but base game buffed recharge rate in 0.13. [[reupload]]
Adds three tiers of Reload Stations into the game, these stations load any ammunition from their inventory into any turret in their area [[reupload]]
Adds a new Roboport with a giant constrution area. Usefull if you want to build inside City Blocks but if you don't want to connect the Networks. Graphics are from Krastorio Graphics [[reupload]]
Increases the range of turrets so that perimeter defenses are easier. [[reupload]]
Idle energy usage will be 10 percents of active energy usage, the factor can be changed [[reupload]]
This Mod adds new tiers for Power Poles for the Small, Medium, Large and Substation once. [[reupload]]
All normally non-infinite resources are infinite with varying yields that diminish over time
Mods introducing new content into the game.
The core to all of Reika's mods. [[reupload]]
A mod for washing stone into iron and copper. Finally another use for all of that excess stone!
Mods introducing new content into the game.
Removes (hides) all military recipes, items, and technologies from the game. Portable fusion reactor and power armor MK2 technology are modified to not require military technology. Military items won't show up in filters (e.g., requester chests). Prerequistes for certain technologies are modified in order to remove the military technology. Depending on settings, certain military technology is enabled but altered to remove unwanted military items.
Make your Main Bus with fewer TransportLines. You can make faster belts with 2x / 4x / 8x / 16x / 32x / 64x / 128x / 256x the Express Belt. [WIP] Taken over from DellAquila, missing some graphics.
Automatically deploys combat robot capsules when in combat. No special equipment required. [[reupload]]