Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Space Exploration friendly version. Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/size/pollution will all scale accordingly.
Mods introducing new content into the game.
An addon to memory storage. This mod adds a new type of memory unit for every type of logistic chest This is a fix to make it so you can place in space, until the original author updates the mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Nuclear fuel and rocket fuel are extremely dangerous substances! Anything containing them will explode when destroyed (trains, machines, chests, furnaces, etc)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod aims to improve the Cargo Plane from the Aircraft mod by adding an Equipment Grid as well as two upgraded versions of the Cargo Plane.
Mods introducing new content into the game.
This mods adds 3 new tiers of underground Space Pipe made specifically for Space Exploration. First tier is unlocked after Biological science 2 and Material Science 2
Mods introducing new content into the game.
Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution!
Mods introducing new content into the game.
This mod disables the pump arm graphic, and increases pump-fluid wagon alignment tolerance.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
For The Emperor! Adss 5 bolter weapons and 6 bolt types.
Mods introducing new content into the game.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter Gold, adds gold which increases production of some items by creating alternate recipes for items requiring copper plate and or cable
Mods introducing new content into the game.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs or outputs. It requires 10k uranium ore with a processing time of 12k seconds. When finished it always outputs 7 x U235 and 993 x U238.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Electric trains designed to operate in space too. For Space Exploration mod.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.