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Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Provide a separate new “Transport” group tab, containing all vanilla vehicles and any items already under vanilla transport subgroup. Act as a framework for bringing together any transport-related items. Designed for players who have lots of modded vehicles cluttering the “Logistics” tab. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский, Français) To fellow modders: Please consider putting your modded vehicles in this group as well! Instructions included in FAQ.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates, recipe size changes. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Add amongst the game music the Battle Piglet Soundtrack as played in the video description
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An alternative to warehouses. The Memory Unit can store an infinite amount of a single item type. The more items you store, the more power it will require!
Mods introducing new content into the game.
Gives all armors a jetpack. Fly over obstacles! An alternative to squeak through.
Small changes concerning balance, gameplay, or graphics.
Adds a longer chest with increased storage capacity. Longger Than Your Base Ches. Slightly Excessive Storage. When You Really, Really Need Space.
Mods introducing new content into the game.
Adds custom chests and sediment extraction to the game. Please click the Mod Portal link so you know what you are getting into as well as submit input so we can get this mod the way you want it!
Mods introducing new content into the game.
Allows chests to be networked together and accessed from a central point, providing seamless storage management across the base.
Mods introducing new content into the game.
A simple Factorio mod that makes all naturally occuring entities regenerate health over time.
Small changes concerning balance, gameplay, or graphics.
More menu simulations. Some are wacky, others may spoil things - be warned.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase the traverse speed of the tank turret so it is more responsive in combat. Default increase is 10x. Compensates for lack of pre-aiming in the base game.
Small changes concerning balance, gameplay, or graphics.
Rocket Part production moved out of silo to allow direct insertion of rocket part ingredients into silo.
Small changes concerning balance, gameplay, or graphics.
I love Vulcanus. But some people don't. So this mod deletes it and moves some of it's products/technologies to other areas
Small changes concerning balance, gameplay, or graphics.