Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Multi-surface/multi-world with UPS optimization Commands: /add-surface /surfaces See FAQ to know how it works Warning: perhaps, this mod contains some bugs and not compatible with many mods that changes surfaces, atm.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Update to DellAquila's cheat bus to make it work again (Reupload permitted via Unlicense) https://mods.factorio.com/mod/InitialBusCheat -- An initial Bus that you can put on beginning of your factory that generates: 1 belt of coal, 1 belt of stone, 4 belts of iron ore, 4 belts of copper ore and a little energy until it explodes.You can set to get Iron Plates and Copper Plates instead of ores.
Mods introducing new content into the game.
Another translation of mods into Russian. Перевод англоязычных модов, которые мне очень понравились.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A bunch of qol improvements to SE belts, like se-underground length is now 10, lowered craftings time and quick replace.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fixes bob's alternative science colors to work with omnilib (omnilib specifically overrides it)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds flamethrower to the flamethrower turret recipe.
Mods introducing new content into the game.
Ce mod permet d'envoyer un message personalisé tout les X temps. (Ritn est mon dieu [c'est faux])
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter for Electronics, Increases circuit production chain complexity. Adds alternate recipes with a tradeoff and New! AI Circuit alternates.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases bonus walking speed on bricks, concrete and other tiles. Also works for mod tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
visualize metrics from your factorio game in grafana. This is a fork of afex/graftorio for AwF
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Dig canals to extend or connect bodies of water. - Adds waterfill and swimming - Biters, players, and vehicles are slowed down in water Updated to 1.1.x by Walkman100
Mods introducing new content into the game.
Mod Mash Splinter for Ore Resources and Intermediates, adds ores, fluids and Intermediates used by other splinters
Mods introducing new content into the game.