Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Unlock Satisfactory hard-drive style alternate recipes for many intermediate products.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes Compatibility with Advanced Furnaces 2 mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Redirect all glass usage and outputs to Bob's quartz/silicon glass. Fixes main_product and 2.0 recipe dictionary formats.
Small changes concerning balance, gameplay, or graphics.
Seamlessly removes cringe 'Bow before me' lines from the Vatbrain Biocomputer's SFX in pyanodon mods
Small changes concerning balance, gameplay, or graphics.
Factories can level up by producing items. Factories can upgrade quality with a very low chance on levelup (enable in runtime settings)
Mods introducing new content into the game.
A big Assembling Machine that fast create the materials. (Maybe a little op)
Mods introducing new content into the game.
Adds area and precision beacons, each with their own niche use. Area Beacon: A beacon that transmits up to four modules effects over a large area with more severe falloff and diminished per module effects. Precision Beacon: A beacon that accepts productivity and quality, but will have no effect if more than one beacon is affecting a machine.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more pipe connections to allow assembling machines (including chem plants, oil-refineries (toggleable by settings)) to pass through fluids, like electric miners.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Unlocks all quality levels alongside the first quality module instead of later techs.
Small changes concerning balance, gameplay, or graphics.
Adds crushing productivity research to Crushing Industry and reduces the initial bonus.
Mods introducing new content into the game.
An expensive, late-game module that increases speed at no cost to quality or energy usage.
Mods introducing new content into the game.
This module offers five infinite research options to enhance your gaming experience, including increased production capacity for all items, enhanced weapons, increased character health, increased character mining speed, conveyor belt stacking, robot battery capacity, robot storage capacity, robot speed, scientific research productivity, scientific research speed, and more
Mods introducing new content into the game.
Adds a recipe to convert solid fuel and sulfuric acid into coal using a chemical plant.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Most ratios are now one to one and take a fixed time to craft. Most probabilities are now 50%. Surely that won't cause any issues.
Small changes concerning balance, gameplay, or graphics.