Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Modified from Basic SeaBlock and StrandedOreless, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. Compatible with Krastorio2 Original mode by euigrp & jblaske
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod to place lab tiles on newly explored sections of the world completely devoid of water, decorations, stones, ores, water, crude oil or anything else not suitable for those in lab coats. Now with 3 ways of impossibility!
Mods introducing new content into the game.
Your sedentary lifestyle is bad for you. Standing still causes damage. Reverse quality of life mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Christmas theme: Science pack are gifts (only graphics). NEW Full compatibility with Fantario
Small changes concerning balance, gameplay, or graphics.
Changes recipe of Landfill to x2 stone = x1 landfill This mod will not be updated
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Spidertrons create a glowing colored trail wherever they go. Very configurable
Small changes concerning balance, gameplay, or graphics.
Extends the Space Exploration Delivery-Cannon recipes with a way to deliver items of the category 'Tool', this covers for example Science Packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
pixelcort's Assembling Machine More Module Slots Enables higher tier assembling machines to have more module slots. Currently only works with 5Dim's automation mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
It gets lonely on the planet when everything wants to kill you. At least these feline friends will keep you company. Credits to Danielv123 for the artwork and sounds
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add items, recipes, and placement effects so storage tanks can be used as fill-items.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to change your map and map generation settings at any time you want.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.