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Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Use /speed # instead of /c game.speed = #, without touching game's cheating status or ability to get achievements. /pause and /resume are also possible. Do chat while pausing the game. Hotkey for pause is not registered by default.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pushes lamps to the midgame game. You get early lamps fueled by biters Thanks Thiske for finishing it!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod changes the requirements for AAI vehicles to be pushed back thematically closer to vanilla. Also prerequisites the Electric furnaces mod behind AAI-industry electricity if you have it installed.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Patches the shuttle from electric shuttle train to use processed fuel from AAI
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Little balance patch, so chests are not bigger then cargo wagon. Wooden chest (1 stack), Iron chest (2 stacks), Steel and logistic chests (4 stacks)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables Vanilla- and/or Krastorio 2 crash site (changeable in mod settings). Compatibility for Krastorio 2 1.2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. Also adds some compatibilty and balance fixes for some mods that I use in my mod pack. Fixed for fixed for Krastorio 2 (1.2.10 and higher)
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Very simple switchable logger for writing data from events into script-output\0ULogger_data.log (works on servers only)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Science difficulty is increased massively for each tier of science. You will be looking at megabase scale production just to launch a single rocket. Good luck!
Small changes concerning balance, gameplay, or graphics.
HR Graphics for the ships of schnurrebutz' mod 'Cargo Ships'. They're mod natively has no 'hr' but a bit more detailed normal ones. This mod adds truly hr graphics for all ships. Each one can be toggled on or off. They were created by scaling them up via AI. Sorry for the file size, all images are already compressed lossy. Original mod and images by schnurrebutz and snouz.
Small changes concerning balance, gameplay, or graphics.
Fixes to the original Space Exploration Simplified mod and making it compatible to Larkenx's Krastorio2 and Space Exploration Tweaks and Stacked Recipes
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
Steam thermo barrels. 15c, 165c and 500c steam can now be barrelled.
Mods introducing new content into the game.