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Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
The ultimate Testbench to test your Intersections! The perfect tool to optimize your intersections and check for deadlock errors. You can compare the results with the ones on the Forum. https://forums.factorio.com/viewtopic.php?f=194&t=100614
Scenarios, maps, and puzzles.
While everyone is looking up to space, other planets and the rest of the universe, there is a whole world buried directly underneath us. Use this opportunity to declutter your factory logistics by routing it under your base and explore the underground!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Primarily features Electric Trains and Powered Rails, but also includes unified train changes, including weightier rolling stock, nuclear trains, hybrid trains, and electric train cars. Each also has a setting, so you can pick and choose which ones you want.
Mods introducing new content into the game.
Control the means of production with new logistic and storage structures. Works either as a standalone mod or alongside the rest of the pY modpack.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Overhaul for IR3. (Work-in-progress) Includes compatibility fixes for other mods such as Atomic Overhaul, Space Extension (Feoras Fork), etc. All credit goes to: Deadlock989. Reminder: Go to Main Menu > Settings > Mod Settings and press "Reset to default", after installing this mod.
Large total conversion mods.
Includes compatibility fixes for some mods. Small Balance Patch for IR3 in settings. All credit for the original patch goes to: martin8848
Small changes concerning balance, gameplay, or graphics.
Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add a combinator with friendly GUI to manage LTN Control Signals for each LTN Train Stop
Mods introducing new content into the game.
Newly placed entities that support color assignment are given a random one when placed, if not preset (setting to change). Also allows changing the color to a random one via hotkey.
Small changes concerning balance, gameplay, or graphics.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds UPS friendly Space Exploration themed, MAGLEV propulsed, trains. They are best used together with the Krastorio 2 and Space Exploration mod. Yet, they also function as standalone pack, using only the vanilla base game. This is however now also fully compatible with Space Age and Elevated Rails.
Mods introducing new content into the game.
Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. See the mod page for a complete list of compatible mods.
Large total conversion mods.