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Allows the player to configure any machine from the map, without allowing item transfer so it maintains the vanilla feel. Allows wire placement and entity settings copy/paste at any distance. Press R to issue a rotation request, right-click to mark for deconstruction. Less cheaty alternative to Far Reach. Similar to Space Exploration's Navigation Satellite, but works entirely within map view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Changes the values for the power poles to make more sense to me. The Small and Medium Power Pole have a wider supply area. The Large Power Pole and the Substation have a longer wire distance.
Small changes concerning balance, gameplay, or graphics.
This mod changes literally nothing except power poles settings (range and wire reach) to provide more comfortable coverage for your base. Values are similar to K2 ones.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Re-enables the choice for Wire Shortcuts compatibility with ScienceCostTweaker
Small changes concerning balance, gameplay, or graphics.
Adds settings for wire reach and supply area for all power poles in the base game and supported mods (see optional mods).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary. Also includes a wire cutter selection tool to quickly remove all wires in an area.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
fork of powered area. increases supply & wire distance of all electric poles. adds support for krastorio and upl. also increases supply & wire distance for small poles.
Small changes concerning balance, gameplay, or graphics.
Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
Small changes concerning balance, gameplay, or graphics.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Increase supply area and wire distance of all Vanilla poles and the substation
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the maximum wire distance of Small and Medium Electric Poles to reach between Pyanodon's huge entities, updated to version 1.1
Small changes concerning balance, gameplay, or graphics.
This very simple mod adds an alternate 'Small Power Pole' recipe which uses 1 steel and 2 copper wire to produce 2 small power poles.
Mods introducing new content into the game.
Prevents newly built power poles from having pre-placed wires on them. You have to wire them manually!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Set the area and wire distance of all power poles and substations to the maximum.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.