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Mods introducing new content into the game.
A minimalistic mod allowing changing vanilla belt settings, including belt speed and underground belt max distance. Also adds options on unlocking loaders, short loaders and lane splitters. Supports mods “Deadlock's Stacking Beltboxes & Compact Loaders” and “Space Exploration”. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Mods introducing new content into the game.
Use the new Black Wagons that gives you double the space. Compatible with Elevated Rails
Mods introducing new content into the game.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
A modpack combining Space Exploration, Krastorio 2, and Very BZ + QoL. Suitable for long play sessions and complex bases.
Collections of mods with tweaks to make them work together.
Team Competition + Space Exploration + Krastorio 2 + Easy SE + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Allows specific buildings in description to be constructed in space by removing placement restrictions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Additional recipes for the Space Exploration Delivery Cannon, allowing you to FIRE EVERYTHING!!!
Mods introducing new content into the game.
JBOD in space modpack which is very nearly the same as KOCMOHABT's modpack as a 'jumping off' point, and to work around auto-dependency sync issues.
Collections of mods with tweaks to make them work together.
Allows Uranium fuel cells to be used in Space Exploration's delivery cannon.
Mods introducing new content into the game.
Cargo rockets launching from space zones may also be fueled with ion stream.
Small changes concerning balance, gameplay, or graphics.
Cargo rockets using over X amount of fuel are only allowed to be launched by hand.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Clusterio and Subspace Storage buildings are allowed in space in Space Exploration with this mod.
Small changes concerning balance, gameplay, or graphics.
makes Space Exploration's spaceships available right after cargo rockets
Small changes concerning balance, gameplay, or graphics.
My SE modpack... But without SE. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Don't you hate it when you run out of space for inserters when trying to be compact. Boy do i have the solution for you!
Mods introducing new content into the game.
Merges W2 with SE + K2: sometimes you will get teleported onto planets from Space Exploration universe! And many balance fixes to make it playable :) See optional dependencies for a list of recommended mods. By the way, Factorissimo buildings are cheaper here! WARNING: it's really early draft version, balance is not fully corrected yet, errors can be met – in case of problems or suggestions, reach me on Discord.
Large total conversion mods.
Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.
Large total conversion mods.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory (optional). It's make resource management more like RTS for playing combat-oriented settings/mods. Compatible with multi-surface mods like Space Exploration - item transportation works on surface, but not between them. Should be UPS-friendly because using events to track entities, not find_entities_filtered.
Mods introducing new content into the game.