Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
When you blueprint rocket silos, copy the silo inventories into the blueprint so they become ghosted items on placement (Factorio 2.0+). Toggle via toolbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provide /export_player_blueprints command to export all player blueprints to the script-output directory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Provides a null item/entity for use in filters or blueprints. Customizable icon.
Mods introducing new content into the game.
Includes heavier QoL helpers such as Blueprint Shotgun. Depends on QoL Plus and Lite.
Collections of mods with tweaks to make them work together.
Removes the Copper Wire requirement from the Lamp recipe, because I want to keep my crafting crafting blueprint small.
Small changes concerning balance, gameplay, or graphics.
Do you no longer want to keep track in your head of how many times you've already placed this Blueprint down in a row? This mod helps you, but books inside books hold in the cursor or books in the character inventory are not supported.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds improved recyclers to the game, as well as blueprints with better yields.
Mods introducing new content into the game.
Collection de livres de Blueprint. a extraire soit même depuis votre dossier /factorio/mod/
Small changes concerning balance, gameplay, or graphics.
After successfully selecting a blueprint area, the number of plants inside is displayed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds tools for updating and placing blueprints. supports GDIW, Fluidpermutations, Advanced Fluid Handling, Flow Control, Fluid Must Flow
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives you a personal blueprint book which syncs across savegames and servers. Book can be easily accessed via hotkey and shortcut. [color=red]Important[/color]: automatic sync only works if you disable "Settings->Other->Use different mod settings per save".
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A collection of must-have tools for designing blueprints and factory optimization.
Collections of mods with tweaks to make them work together.
Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Also supports adding heat pipes on Aquilo and beacons. Install Module Inserter Extended for modules support. Inspired by, and using some code from, Mining patch planner, by Rimbas
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Travel to space platforms without needing to discard all of your blueprints, deconstruction planners, upgrade planners, or blueprint books. Optional settings to allow entire inventory
Small changes concerning balance, gameplay, or graphics.
Splitters have a placement grid of 2. For 'fun' mod that puts splitters on the same placement grid as rails. Say good bye to your balancer blueprints.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.