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Automatically deploys destroyer, defender or distractor drones based on enemies around the player
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Navigation Beacon, which when placed on a Space Platform, will cause players to automatically chart their Remote View on planets that the nav beacon orbits. When placed on a planet, it simply acts as a strong radar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to save alternate default setting states for the circuit and entity settings. Requested by JigSaW on Discord.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Control the day/night cycle per planet. Set each surface to always day, always night, or normal cycle via a GUI shortcut.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Advanced target priority manager for turrets. Dynamically discovers all modded enemies (including Rampant), supports batch selection, presets, and intelligent sorting by turret damage type vs enemy damage resistances. **Note: Be careful with the "Auto Update" option. It does what it says and can easily overwrite already configured turrets**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Launch a rocket via the circuit network... and it might even go where you want it to.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows processing units, low density structure, and rocket fuel to be easily loaded as rocket cargo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an in-game notepad with hotkey toggle and per-player saved notes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hit the ground running with a spidertron, robots, and more in your next game! This mod is meant for players who have already beaten the game at least once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A quality of life mod that provides settings, tools and automation to assist the engineer in placing tiles to achieve a multi-layered tile appearance. Support added for AAI Industry, Dectorio, Space platform for ground, Electric Tiles, and Even Pickier Dollies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fixes the bug(?) where platforms do not stop getting deliveries while some are still on the way despite wanting to leave. Works by triggering going to the next stop like through the GUI. (See mod page) Useful if your Gleba hauler wants to leave on a time condition, but a slow trickle of resources can lock them up. Attempts to evaluate the platform schedule from scratch to fix it universally But can also be triggered to leave using a circuit
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and well as stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, time to deliver, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Accurately displayes the expected resource value of a mining drill by factoring in mining productivity and resource drain (only use it on 1 drill at a time)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Useful radar circuit options. Read individual space platform status and unfulfilled requests to better control your rocket silos. Send signals across surfaces via named channels, with optional interplanetary transmission. Very low performance cost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make the display panel display signal values in real time, useful for debugging or monitoring circuits Show ALL the signals at once! Good performance even at hundreds of displays thanks to multiple optimizations Supports fixed point display via /1000f2 in text box
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.