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Give an extra technologie with alien recipes for space exploration mod
Mods introducing new content into the game.
Mods introducing new content into the game.
KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ...
Mods introducing new content into the game.
Factorio tweaks and additions for less frustrating combat. Featuring 5 new weapons, 9 equipment items and 3 turrets for dealing with high-evolution biters. Now updated with alien economy!
Mods introducing new content into the game.
Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, Klonan, and TheBrain0110 for lots of help on the core of this mod. Great work!
Mods introducing new content into the game.
Boosts throughput for turbines and heat exchangers (regular or bob's) to align with nuclear generators at a 1:1:4 (for 3 neighbor) or 1:1:3 (for 2 neighbor) ratios (reactor : heat exchanger : turbine). This allows for UPS friendly nuclear power setups even in megabases (100+ nuclear reactors).
Mods introducing new content into the game.
[WIP] Adds ultimate high speed weapon exists in Factorio. It can fire common magazines at an extreme rate of fire and range. Range of fire 27 points and base rate of fire is 30. For Alien extermination, which already reached 90% of evolution. You need to research Utility science pack and Military 4 to build it. Supported languages: - Russian - German - English Best used with my AmmoPack Mod: https://mods.factorio.com/mod/ammopack
Mods introducing new content into the game.
Can put all things unlocked in the Logistic System technology in to the Logistic Robotics instead, or align the technology to instead use chemical science packs. Interchangable in settings.
Mods introducing new content into the game.
Alien artifacts left by another race appear on the map, from which the energy emanates, will it be possible to adapt them to your base?
Mods introducing new content into the game.
mineral water, rare materials, imersite, lead, tungsten, graphite, zircon, titanium, matter, alien tech cards
Mods introducing new content into the game.
Light version of Alien Loot Economy by sensenmann (https://mods.factorio.com/mod/alien-module) with only modules and base components. Increases compatibility with mods like Bobs and Factorio Extended.
Mods introducing new content into the game.
Shit-post borderline cheating assembler machine with elite variant. Not to be taken seriously. Alien make kill > meat > rubbed meat > Ainsley > more meat > Ainsley Supreme
Mods introducing new content into the game.
EN: Two can play this game. Worms are now the aliens artillery and turret unit. You can disable that behavior in the mod settings. DE: Zwei können dieses Spiel spieln. Würme agieren jetzt auch als die Artillerie Einheit der Aliens. Du kannst dieses Verhalten in den Mod-Einstellungen verändern.
Mods introducing new content into the game.
Mod Mash Splinter for Defense, Adds alien defense systems and new artillery including atomic
Mods introducing new content into the game.
This mod adds Alien Artifacts back into the game, and gives the ability to craft science packs depending on the amount. Enemies/spawners will drop a random amount of artifacts depending on size. This mod gives a better reason to collect these artifacts and have more enemies attacking, you benefit from it!
Mods introducing new content into the game.
Changes starting evolution settings and decreases evolution on alien nest kills test
Mods introducing new content into the game.
Mods introducing new content into the game.
All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
Mods introducing new content into the game.
Have you ever considered taming and utilizing biters like pets or Pokemon? using this mod will allow you to capture (with a chance to fail) attacking biters, to use for making power in a treadmill generator... all you need to do is recharge them with meat from questionable sources. Now you can breed biters from eggs... leave them too long and they will hatch!
Mods introducing new content into the game.