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There's an Immortal Snail of Doom on your tail and you should really run.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Turns VortiK's heavy cannon turret into a shotgun turret.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a Fishing Trawler ship for cargo-ships with dual placement behavior: on waterways it becomes the rail ship, off-waterway it stays as an independent boat.
Mods introducing new content into the game.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Adds towship-tagboat (clone of cargo-ships indep-boat) and turns Wooden Platform into a floating barge that can be attached/detached with J/K. Waterway setup and automation possible
Mods introducing new content into the game.
Creates circuit connectors for cargo bays and connects them with the hub/landing pad
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Who wants to go planetside? It's dirty and disgusting, doesn't support engineer life, and has an unpleasant smell. Why not instead grow the factory from orbit?
Collections of mods with tweaks to make them work together.
Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).
Mods introducing new content into the game.
Renames the Kovarex process to the Hatsune process in honor of Hatsune Miku, creator of Factorio.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A sibling mod to -Big-Rocks-. Adds Ice Rocks in terrain generation. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Organize your space platforms into named groups using a tabbed Fleet Manager UI. Open with Ctrl+Alt+S.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Machines get nervous and stop working while your character is looking at them. Submission for the 2026 April Fool's mod jam.
Small changes concerning balance, gameplay, or graphics.
MCP bridge for AI-cooperative Factorio gameplay. Exposes game state and accepts structured commands via RCON.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reskins the resources using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.
Do not download this mod! It's just some balance changes for a heavily modded personal playthrough.
Small changes concerning balance, gameplay, or graphics.