Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds chests in place of some (randomly chosen) rocks with random items inside
Mods introducing new content into the game.
Produces all items of Revenge of the Earth federation without materials. Disposal all items of Revenge of the Earth federation. New items.
Mods introducing new content into the game.
Produces all items of Mobile suit in FACTORIO without materials. Disposal all items of Mobile suit in FACTORIO.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Instantly place and destroy entities in cheat mode from the ghosts/blueprints on the map, even if they are not in inventory.
Mods introducing new content into the game.