Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
Mods introducing new content into the game.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
Let you shoot firework rockets. Build mortar crate to auto deploy firework! Mortar supports circuit to control firing speed and range.
Mods introducing new content into the game.
Makes technology research costs scale based on the number of science packs required.
Small changes concerning balance, gameplay, or graphics.
Adds a new inserter that inserts repair packs into nearby damaged entities.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a combinator that sets Space Age infinite research based on a signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds copies of electric poles, including modded ones, with integrated lamps.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A collection of tools that should be available early. <Does nothing at present>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that provides a remote interface to register prioritized event handlers. <a dependency mod for mod developers, not for standalone playing>
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Quality increases the inventory size of cargo wagon and the capacity of fluid wagon. This mod can make trains more efficient.
Small changes concerning balance, gameplay, or graphics.
Experimental mod adding some (banger) music tracks cut in sample to make a DJ robot in game using programmable speakers.
Mods introducing new content into the game.
A mod that changes the look of the lab to an animated ball made of gear With option for custom sound too
Small changes concerning balance, gameplay, or graphics.
Asteroids can now be stacked, allows belt stacking. Default stack size 50, configurable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.