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Makes beacons stronger at the cost of introducing the Beacon Overload mechanic.
Small changes concerning balance, gameplay, or graphics.
Inspired by someone's dream on the Thomas the Plank Engine subreddit. This mod aims to make it real.
Mods introducing new content into the game.
Makes the recycling % adjustable Makes rocket capacity adjustable Makes nr of landing pads per surface adjustable Makes some recipes simpler (mainly circuits) Makes some items lighter (increase how many fit in a rocket)
Small changes concerning balance, gameplay, or graphics.
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (big, huge or custom kit). Now you can select what to put in which quickbar slot. Multiplayer ready.
Mods introducing new content into the game.
Fork ModMash Splinter, Explosive Mining Removed resource extraction, changed recipe and explosion animation, added research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Mods introducing new content into the game.
RailBow Refracted provides a configurable selection tool for laying tiles and landfill around rails while removing natural obstacles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Change the size of logistic, construction, and combat bots! You can scale vanilla and modded bots between 50% and 250% of their original size. This mod is the perfect complement for "miniMAXIme: Character scaler and selector".
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
engineer gaming Adds the Engineer from Team Fortress 2 as a character skin. Ported animations and color mask included. Now supports Mech Armor!
Small changes concerning balance, gameplay, or graphics.
2.0 Port for Yehns mod. Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. DPS lower than basic gun turrets.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Oh my god, what a mess! Even if you only load one or two combat mods, your combat recipe group will be quite messy. Because even in vanilla, bullets-shotgun-cannon-rocket... all are in one subgroup: ammo! It makes the ammo recipe tab much more organized. It also puts recipes for some mods, especially AAI Programmable Vehicles, back where they should be. ALSO; It is 99.9% compatible with AAI Programmable Vehicles and other aai vehicle modes. (Your recipe list is now much more organized)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Ammonia is quite flammable; why shouldn't it have a fuel value? Credit to Klonan from KS Power whose code I stole to make this work.
Small changes concerning balance, gameplay, or graphics.
Reverts the change made to the Ammonia rocket fuel recipe in version 2.0.28, thereby restoring the recycling loop.
Small changes concerning balance, gameplay, or graphics.
Allows selecting the quality of rocket parts, higher quality parts will increase rocket progress more.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.