Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
adds bigger islands that spawn in the ocean. Requires the Island map preset!
Mods introducing new content into the game.
Barrels need to be cleaned with Steam or Water before using them again.
Mods introducing new content into the game.
Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance.
Mods introducing new content into the game.
The maximum number of tab horizontal rows is changed from 6 to 10, the maximum number of formula horizontal rows is changed to 16, and the backpack grid horizontal row is changed to 12
Small changes concerning balance, gameplay, or graphics.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs and outputs. It requires 1400 uranium ore with a processing time of 1680 seconds. When finished it always outputs 1 x U235 and 139 x U238
Mods introducing new content into the game.
Each player have button to set spawn point. In map settings, you can set spawn select cooldown time. There's also random spawn and unstuck buttons. In map settings you can disable each of these 2 buttons. Mod that I based upon was 'Spawn Control', Orginal mod page : https://mods.factorio.com/mod/SpawnControl
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
对原作者judos作品更新: 添加中文本地化 Added support for Factorio 1.1.38 Adds mining robots and a robot mining site which can be configured to mine nearby resources
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The game normally draws ore patches in map view with a checkerboard pattern. This mod changes that so that they are a solid color.
Everything has 1 hit-point of health and NO resistance to damage! Buildings, trees, vehicles, biters, you. All one scratch away from catastrophe.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a stockpile with visible content akin to management games like Banished, Settlers, etc. (Languages: English, Deutsch, 日本語)
Mods introducing new content into the game.
Simply replaces standard underground belt/pipe with new one. Changes the maximum lenght of all underground belts and pipes from 4 to 250, charges depending on lenght from 0 to 250. Adjusts recipes accordingly
Mods introducing new content into the game.
Mods introducing new content into the game.
Enable the use of productivity modules with ceramic filtering recipes in Seablock
Small changes concerning balance, gameplay, or graphics.
A combinator that lets you target places on the map with your artillery via the circuit network. X and Y to set the relative position. It's the absolute position if signal A > 0. Send an 'Artillery Remote' signal to order your artillery to shoot.
Mods introducing new content into the game.