Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Science beakers spoil into thermonuclear detonations after 20 min (adjustable). Lose half your base to scientific hubris! Donate nearly decayed science packs to biter bases! Watch the most nervous spaceship captains in existence ship science packs around! Beautify planets with science craters! Hint:Higher quality science packs take longer to spoil. Note: For performance reasons (total freeze) when stacks of science packs exploding at once, scientific bada booms do not have the same atomic...
Small changes concerning balance, gameplay, or graphics.
Slowdown capsules generate a long lasting slowdown cloud. Sit behind it and fire away!
Small changes concerning balance, gameplay, or graphics.
A simple weather system mod for adding rain and lightning to planets with some tweaks for realism and balancing.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automatically colour enties (e.g. cars, trains, and spidertrons) with the Player's colour when placed, unless the game has already assigned them a non-default colour.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rearranges some connections between the planets of the Starmap: Nexuz.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Convert any fuel item to the standard so you don't mess up with multiple fuel types. Also fuel processing increases value by 25% and easy to transportation!. (Screenshot of processing uranium fuel cell is fake, it don't to that, get warned)
Mods introducing new content into the game.
Adds stacking- and lane-filtering- capable variants of AAI Loaders
Mods introducing new content into the game.
Adds a Spidertron that uses the Laser Cannon and ammunition from the AAI Laser Tank mod. (With Vanilla Spidertron research.)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.
Mods introducing new content into the game.
This mod adds santa hats to all biters. Original mod by Danniel1220 https://mods.factorio.com/mod/biter-santaHats
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple mod that changes and adds recipes like cheaper Magazines (4 iron + 1 coal -> 4 magazines) and other stuff. Check Changelog for all the changes done.
Small changes concerning balance, gameplay, or graphics.
A set of qol tweaks to enhance the experience for new and veteran players, fine-tuned after many hours of gameplay. Features: Infinite linear research (1k/level), 75% cheaper research option Finite oil, ores on water, reduced tree collision Vanilla pump rate, poles and lamps on water 4x fuel values, 3x radar range, faster miners Double Roboport range, stronger robot batteries Note: Tailored to my style; suggestions welcome. More details on the mod page.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.