Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds an alternative recipe for the Pentapod Egg using Jelly and Nutrients in the Biochamber.
Small changes concerning balance, gameplay, or graphics.
Unlock the secrets of faster-than-light travel with this advanced spaceship. Perfect for intergalactic travel.
Mods introducing new content into the game.
Adds 4 aircraft, each with their benefits and drawbacks, to allow for more biter-killing fun!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
this is a patch for the notnotmelon's mod Planet Maraxsis to be used with infinite-quality tiers this fixes the hydro plant 100% quality bug (its a work around but it works)
Mods introducing new content into the game.
Yumako, Jellynut and Agricultural-science-pack can be compressed into box. Their freshness is preserved for 48 hours. It's trade-off between labor and freshness.
Mods introducing new content into the game.
This mod allows players to revive their teammates by holding F. NOT WORKING AT THE MOMENT
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaced most main track music from Nauvis and other planets. Requires Space Age DLC.
Mods introducing new content into the game.
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reverts research requirements for cliff explosives to 1.1 so they can be researched without leaving Nauvis
Small changes concerning balance, gameplay, or graphics.
Made-for-fun mod that adds "placeable-off-grid" flag to every entity in the game.
Large total conversion mods.
Spawns a tree at the location of a biter's death with a certain probability.
Mods introducing new content into the game.
A library of source code used through all the other modules of Factorio Extended! All other updates are coming soon!!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod just adds a variety of new alloys to the game. Currently adds 9 types of alloys, as well as gears, wire, sticks, and beams for each. To be used as a dependency for myself and others.
Mods introducing new content into the game.
Adds multi step space platform processing for promethium asteroids.
Mods introducing new content into the game.
Makes it so that the turrets from the Modular Turrets mod are affected by projectile damage repeatables in a way analogous to the vanilla gun turret.
Small changes concerning balance, gameplay, or graphics.
Death Location is a mod designed to locate the character's body after death. The mod generates a marker indicating the exact location of the body and displays the distance in meters from the player's current position.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.