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Amplify your research with Quantum technology. Generate Quantum Cubes to multiply your science packs, power your base with 5GW reactors, and deploy devastating singularity weapons. Includes high-quality custom assets and immersive sounds.
Mods introducing new content into the game.
Replaces the jazz/trance SFX in Reproductive Centers/Phadai Enclosures with a non-music SFX from another pyanodons building. If you listen to your own music while playing the game original SFXs create instant cacophony every time those buildings are on screen.
Small changes concerning balance, gameplay, or graphics.
The mod fixes TURDs cost that has been broken since the september's pyanodon update
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Enables the construction of foundations for Vulcanus and Fulgora earlier, only needing resources found on those two planets.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Create and use coins to craft the items you want. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Reduce crafting time to the minimum allowed by the game. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Select drills, furnaces and other manufacturing machines that do not have module slots and create a module slot. [[I accept suggestions]]
Mods introducing new content into the game.
Make all recipes affected by productivity modules. [[I accept suggestions]]
Mods introducing new content into the game.
Eliminates pollution emission for all entities using fuels. [[I accept suggestions]]
Mods introducing new content into the game.
Eliminates pollution emanation for all entities using electricity. [[I accept suggestions]]
Mods introducing new content into the game.
Adds 10 tiers of surface heat pipes with increasing heating radius, designed for cold planets and Space Age gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Some Recipes To Add More Cross Compatibility Between Mods That Add Wood
Mods introducing new content into the game.
Tweaks to Gleba. Spoilage timers of Gleba items are 70% as long. Coal synthesis is unlocked earlier to enable handheld rockets to be crafted earlier, allowing the player to choose harder deathworld settings. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Difficulty tweaks for Fulgora. If 'V/F/G Cargo Drops Require Research' is installed, lightning rods are locked behind a new technology to incentivize building a small science chain on Fulgora. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
A mod pack to make space age longer and harder by multiplying things by 10.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.