Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Angel's Re-enabled Basic Ore Smelting and Kovarex Enrichment


Use this with Angel's Smelting to re-enable the smelting of basic vanilla/bob ores (iron, copper, tin and lead) in the furnace, as well as Kovarex Enrichment Process.

Content
2 years ago
1.1
3.55K
Manufacturing

Ober Nuclear


Adds High-Temperature Refining and changes nuclear to be more balanced

Content
2 years ago
0.16 - 1.1
682
Manufacturing

Assembler UPSGrade

by Kingdud

Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.

Content
2 years ago
0.18 - 1.1
1.19K
Manufacturing

Smelter UPSGrade

by Kingdud

A single smelter (and centrifuge) that is equivalent to 405 smelters. For saving UPS. Important: Check Changelog before upgrading to 1.100.1!

Content
2 years ago
0.17 - 1.1
2.37K
Manufacturing

JR Element 84


Science to liquid, liquid to mats and much more thanks to mysterious Element 84! Check ModPortal link for more info. All in early stage, things will change over time.

Content
2 years ago
1.1
167
Manufacturing

Primitive Treefarm

by meifray

slower treefarm,but it is almost free and can reduce pollution.

Content
2 years ago
1.1
2.15K
Manufacturing

ModMash Splinter, Refinement


Mod Mash Splinter for Ore Refinement, Refines ores which in turn increase productivity of plates and bricks.

Content
2 years ago
1.0 - 1.1
4.56K
Manufacturing

ModMash Splinter, Assembling Machines


Mod Mash Splinter for Assembling Machines, includes 2 higher tiers and two burner

Content
2 years ago
1.0 - 1.1
4.77K
Manufacturing

Non Random Uranium Processing


This mod adds another centrifuge recipe for uranium processing to remove the randomness factor without changing the vanilla balance of time, inputs and outputs. It requires 1400 uranium ore with a processing time of 1680 seconds. When finished it always outputs 1 x U235 and 139 x U238

Content
2 years ago
1.1
247
Manufacturing

Train Crashing Facility


Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.

Content
2 years ago
1.1
169
Manufacturing

Schall Entity Inspector


A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Utilities
2 years ago
0.18 - 1.1
1.73K
Mining Manufacturing

Schall Module Placement


A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)

Utilities
2 years ago
0.18 - 1.1
3.14K
Mining Manufacturing

Furnaces Plus

by Saniee

Adds new Advanced furnaces from the old ones! from the first 3 its just normal furnaces from the game that are modified to be electric and do less pollution. After mk3 there is no pollution and furnaces go extremly fast.

Content
2 years ago
1.0 - 1.1
3.36K
Manufacturing

Advanced Furnaces 2


Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi.

Content
2 years ago
1.1
38.5K
Manufacturing

Advanced Modules


Adds advanced and combied Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficiency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules

Content
2 years ago
0.17 - 1.1
7.14K
Manufacturing

Tarawind Beacons RELOAD 3x3


A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.

Content
2 years ago
0.18 - 1.1
845
Manufacturing

Barrel Breakdown

by DaveMcW

Recycle empty barrels back into steel plates.

Content
2 years ago
1.1
4.31K
Manufacturing

ModMash Splinter, Fluid Handling


Mod Mash Splinter for Fluid Handling, Add's pipes and fluid control systems.

Content
2 years ago
1.1
4.06K
Manufacturing

Sergkart`s Replicators


Adds a new technology tree dedicated to resource replication

Content
2 years ago
1.1
236
Manufacturing

ModMash Splinter, Gone Fishing


Mod Mash Splinter for Fishing, makes fish more useful

Content
2 years ago
1.1
4.09K
Manufacturing