Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes Burner Mining Drills to have 4x4 drilling area instead of default 2x2 (right under).
Small changes concerning balance, gameplay, or graphics.
Its a shitty hack to make adaptive armor work in vehicle grids from k2, adding the universal-equipment category to it. You need krastorio and space exploration for this, but Im too lazy to make them dependencies
Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With roughly 664 currently added features!
Large total conversion mods.
Removes all technologies about dealing with aliens or costing military science packs for alienless runs. Can be applied to an ongoing game.
Keybinds to teleport a certain direction, much like the Mage Blink spell in WOW.
Mods introducing new content into the game.
A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.
Mods introducing new content into the game.
Enables yield (infinite) mode for all resources, with configurable minimum yield and optional maximum yield.
Small changes concerning balance, gameplay, or graphics.
A versatile support vehicle equipped with a mobile radar and an Electro Bolter turret that can fire Electroshock Pulses. If it has Repair Packs it can automatically repair nearby vehicles and structures. It can also collect ground items in a large radius. If used with AAI Programmable Vehicles, it can provide resources to nearby vehicles like a Hauler but with a larger transfer range. Useful for vehicle formations and base maintenance.
Mods introducing new content into the game.
Reupload of this mod by DemonX3 https://mods.factorio.com/mod/UnstoppableForce for 1.1. Nature thinks some mere cliffs can stop progress? Not on my watch. I will destroy every single cliff with my bare hands if I need to.
If you stand still, the flashlight will automatically turn and shine on any entity you select on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow trains to drive through fire without taking damage. Should work with modded train types.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a quickbar shortcut for toggling the personal logistics so that the status can be seen without opening the inventory.
Mods introducing new content into the game.
Read a blueprint and generate a set of combinators containing the item signals and counts. This mod does not add any new entities like other solutions, so signals can be generated then shared with anyone or used in any save, even vanilla games.
Mods introducing new content into the game.
This mod adds Tchaikovsky's 1812 Overture to artillery cannons. Best used with Big Bertha.
Small changes concerning balance, gameplay, or graphics.
Landfill to cheap? take this! -great with island maps and cargo ships -will force you to colonize islands, and build a ship-network instead of the usual landfill-spam -change costs in the settings (default : 2000 Stone)
Small changes concerning balance, gameplay, or graphics.
A simple convenience mod for factorio to build multiple belts, walls or other supported tileable entities at once. Supported entities: - Belts - Walls - Turrets
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.
Mods introducing new content into the game.
Adds an armored, heavy truck to the game that can carry a lot of cargo at the expense of a lot of fuel.
Mods introducing new content into the game.