Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This is built on top of Calm your Alerts! https://mods.factorio.com/mod/calm-your-alerts, and adds filtering for entities and priority alerts for other entities. Some portions of the logo are used from https://fonts.google.com/icons and its license can be found here https://www.apache.org/licenses/LICENSE-2.0.html
Small changes concerning balance, gameplay, or graphics.
Cross-compatibility patch to resolve snarls in other mods that happen when AAI Industry rearranges the tech tree.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that changes the solar panel to produce 500MW and accumulator input modified to 300MW with output modified to 500MW.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds research to increase the player crafting speed 1000%
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Krastorio 2 & Space Exploration modpack.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Fork of "Building Time" by Klonan. Adds single setting to control speed of construction. Might get discontinued.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added two settings for shield-projector: shield max health and regeneration speed
Mods introducing new content into the game.
KRMs are modpacks for my private server, with potential tweaks and bug fixes. Contains quality-of-life mods, some of which do affect game difficulty.
Collections of mods with tweaks to make them work together.
this mod adds crypto tokens as loot from creeps to trade for rewards
Mods introducing new content into the game.
A mod that allows you to control the time in the game in between x0.5 and x10. Now without 0.1 and 0.01 steps, and with buttons/hotkeys to set speed to x1 and x10.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Collections of mods with tweaks to make them work together.
This mod adds the starting Time of your Research and an Output of the Time you needed for your Research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.