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Makes intermediates less "dense", meaning that you will have to transport many more items.
Small changes concerning balance, gameplay, or graphics.
A fork of the PollutionSolutionsLite mod, that removes the whole xenomass business.
Mods introducing new content into the game.
Turns your assembler into a hellhole with a touch of steadily increasing madness
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Forked version of mod again, updated to 1.1.90 and up. Adds an infused version of every (even modded) science pack, which every infinite technology will require. Infused versions are made by combining the original with space science pack and some raw resources. This increases complexity and cost of endgame research. Inspired by More Science mod.
Small changes concerning balance, gameplay, or graphics.
Allows placing on Spaceship Floor any factory that would normally work in space.
Small changes concerning balance, gameplay, or graphics.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Some changes that i don't like while playing, and tweaks to some mods.
Collections of mods with tweaks to make them work together.
(Optional) Crafting recipes with fluid ingredients now require barrels instead. Features include customizable barrel capacity and stack size, hiding barrels in the player crafting menu, and recipe blacklist options.
Small changes concerning balance, gameplay, or graphics.
Reduces speed of all machines so that you have to build more of them. Should be compatible with most mods.
Small changes concerning balance, gameplay, or graphics.
Compress a large-scale manufacturing zone into a single entity for significant UPS improvement.
Mods introducing new content into the game.
Do you feel bored building the same science setup? If so that try this mod. The mod randomizes the science pack recipes and as such offers a new and refreshing gameplay experience. The recipes have been crafted to ensure that game is completable. Additionally, the mod offeres a variety of setting to tweak those recipes and keep the engineer on his toes.
Scenarios, maps, and puzzles.
(Recipe changes in Mod Portal description) Modified version of a crafting tweak mod called Space Exploration Crafting Tweaks
Small changes concerning balance, gameplay, or graphics.
Allows player to set how many circuits are created in recipe. This is remaking my old mod.
Small changes concerning balance, gameplay, or graphics.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
Add ingredients of recipes to the output, increasing the complexity of the game.
Small changes concerning balance, gameplay, or graphics.
A new BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace.Can make 8 full belts of Plates. Only Vanilla items and Krastorio2, suggest a mod to support. 18K iron plates per minute.
Small changes concerning balance, gameplay, or graphics.