Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You can extract liquid iron and liquid copper. Refrigerate them to make plates.
Mods introducing new content into the game.
Mods introducing new content into the game.
changing spidertron grid to 20 * 10 and inventory to 140
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Inserters and belts must move items east or south. Furthermore, trains must not carry cargo east or south.
Mods introducing new content into the game.
Mod focussed on giving better and specialized tanks. Giving you more options to attack in early and mid game.
Mods introducing new content into the game.
Re-enables selecting recipes in oil refineries
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Small changes concerning balance, gameplay, or graphics.
Fixed version of better bots for 1.1, find original: https://mods.factorio.com/mod/BetterBots/discussion/5fcbab5123a3f47151037856
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified Version of Advanced storage + and some other mod(s) to improove some items for my gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds an RGB lamp that can be set to any color with signals and 2 bigger lamps to light up huge areas.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod will pause the game when the last player disconnects from the server. So the first player joining again can download the complete map and does not need to catch up. To resume he just needs to push the "unpause" button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.