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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Turns back the atomic bomb technology for Industrial Revolution 2.
Small changes concerning balance, gameplay, or graphics.
Adds a quick and easy way to make liquid rocket fuel.
Mods introducing new content into the game.
Buffs the stats of electric trains from the mod Electric Train, by a very large amount Tier 1: Accel Power 5MW, Max Speed: 216 Tier 2: Accel Power 10MW, Max Speed: 756 Tier 3: Accel Power 25MW, Max Speed: 1483.5
Small changes concerning balance, gameplay, or graphics.
UNFINISHED, but functional. Adds the mesa world map type to the drop-down menu in the map generator page. Additionally, prevents building on sand, except for rails, power, and landmines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fixes bots deconstructing and constructing entities when ghosts are placed on top of entities marked for deconstruction.
Mods introducing new content into the game.
Start with power armor, personal roboports, construction robots, portable fusion reactors, batteries, and more. Krastorio 2 gives fuel. Bob's Warfare gives better armor, logistics gives fusion powered robots, personal equipment upgrades the module.
Mods introducing new content into the game.
Build your factory as a Spidertron from the start! Instead of unlocking better weapons and armor, unlock upgrades to yourself.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A mod that adds animated trains ot factorio. This mod may increase vram usage and loading times slightily and decrease performance. This Mod is currentily in a beta state so bugs, balance problems etc. are possible. Feel free to give feedback
Mods introducing new content into the game.
Analyze the consumption of an item or fluid on demand, throughout your entire factory. Designed to be very UPS-friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod tweaks uranium processing recipes. Processing uranium without Kovarex enrichment produces less waste U-238 to ease 'early' nuclear power gameplay. In the late-game Kovarex Enrichment is somewhat nerfed such that the overall value of each piece of uranium ore is closer to other ores.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Japanese translation MOD for Christmas Candy Factory MOD.
Small changes concerning balance, gameplay, or graphics.
Adds technology for different recipes to convert fluids to items and to convert them back. In addition, some fluids can be transformed into other fluids in this way. Furthermore, recipe variants for all products can be added, to replace fluid ingredients with solidified fluids. Various aspects like recipe availability and stack size are configurable.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This increases stack sizes of raw resources because they were annoying in the inventory. You can also change the stack sizes to your liking in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Russian localization for some mods. Добавляет русскую локализацию для некоторых модов.
Translations for other mods.