Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Provides signals about unfulfilled logistic requests in a network.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds electric locomotives to the game. (Edited Version by Microhawk. Orginal is from magu5026[https://mods.factorio.com/mod/ElectricTrain]), Also used some models from SE Space Trains : https://mods.factorio.com/mod/se-space-trains
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds 2 advanced Nightvisions with extra Research, better Nightvision and smaller Gridsize
Mods introducing new content into the game.
Increase supply area and wire distance of all Vanilla poles and the substation
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Early logistics mod by Jorn86
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds icons to resources on the map, optionally with a label and the resource count.
Small changes concerning balance, gameplay, or graphics.
Integrates Lithium and associated products from Picklock's Lithium Polymer Accumulator mod with other mods.
Mods introducing new content into the game.
Increase the fluid pressure of the underground pump to overcome the residual fluid problem in mixed pipe settings.
Small changes concerning balance, gameplay, or graphics.
Too much wood? No oil on your map? Want petroleum gas, solid fuel or crude oil instead? Then this mod's for you! Wood gasification is the process of turning wood into it's carbohydrate constituents and releasing its chemical potential in the form of petroleum gas and diluted bitumen (which itself can be converted to crude oil)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Meant to be installed instead of the original mod by SacredAnarchy when playing K2+SE
Small changes concerning balance, gameplay, or graphics.
Expensive Concrete, was for JD-Plays. You can press R to rotate though the various coloured plascrete.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.