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Output balancing for Space Exploration's Deep Core Fragment Processing with Krastorio2, (Tiberium, Geothermal) and VeryBZ and further balancing for Tiberium Processing.
Small changes concerning balance, gameplay, or graphics.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Adds to vanilla game, Water pressurizer, Water turbine and Hydro power tech from mod 248k.
Mods introducing new content into the game.
Removes some of the supercomputer recipe complexity from the Space Exploration overhaul, while keeping some parts of the datacard production chain.
Small changes concerning balance, gameplay, or graphics.
This configurable mod aims to tweak some small parts of pYanodon's to be more reasonably balanced given the scope and difficulty of the modpack. Currently adds options to extend pole reach, rebalance fluid tanks, rebalance loaders, and nerf fish turbines.
Small changes concerning balance, gameplay, or graphics.
Ensure rocket fuel stack size stays at 10 for space exploration integrity when using BigBags.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Leaves trails of concrete tracing the character, upgrading pathing through your base following your desire paths.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Turns your Research Labs into a Rave with a touch of Caramelldansen Rock Band version. Thanks to Flux for the original!
Mods introducing new content into the game.
This is just a temporary replacement for the existing squeak through mod, it has been patched to work properly with the Industrial Revolution 3 Mod. Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!
Small changes concerning balance, gameplay, or graphics.
Decoration for 5dim's mod Add some new items to decorate your base like numbers and letters
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Walls placeable on shallow water. Now you don't have to place landfill just to build walls! ⚠️ NOTE ⚠️ This mod REQUIRES either CanalBuilderWLK or CanalBuilderMAV as they provide the waterfill-tech prototype.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives antimatter reactors from Space Exploration the ability to use liquid antimatter
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.