Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
When you've played factorio over and over, not having this stuff just gets old.
Small changes concerning balance, gameplay, or graphics.
When spoilage doesn't just cause an inconvenience but an entire meltdown! Configurable spoilage spoilage delay and explosion chance in mod settings. Warning might crash your game, 100% chance not advised
Small changes concerning balance, gameplay, or graphics.
Adds a mid-game foundation tile that can be placed on Fulgora's oil ocean. Only railway can be built on it.
Mods introducing new content into the game.
Covers the surface of tiber with full layer of tiberium when you first arrive there (except starting area)
Small changes concerning balance, gameplay, or graphics.
Unlock powerful efficiency with Pure Modules and the Advanced Beacon. This mod adds a new end-game beacon and Pure Modules, which deliver tier 3 modules output but without their typical downsides. It's built for broad compatibility and is safe to use with existing saves.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more menu simulations on top of the base, while preserving the Factorio (and Wube, sometimes) logos. Disables all other simulations by default, so you can look at all of the new things in the pack. This can be changed in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.
This mod adds a variant of belt immunity that will disable itself when walking the same direction as the belts. Based on the Smarter Belt Immunity mod from M4thG3kz
Mods introducing new content into the game.
Adds the biofuel item and its crafting recipe from Krastorio 2 to vanilla Factorio.
Mods introducing new content into the game.
Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.
Mods introducing new content into the game.
Adds a selection tool with configurable options for automatically setting logistic requester chests based on the crafter they insert into, and/or circuit settings for inserters pulling from crafters. Great for configuring bot malls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quickly search for items by name from your inventory/chests/craftables/logistic supply.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a primitive foundry without the inherent productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes Yumako and Jellynut Processing recipes to be deterministic. Optionally adds recipes for getting just seeds or byproducts alone.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Read the inventory contents of players with circuits and restock them with inserters, early game logistic bots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.