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Requires Nindy's Core mod. Adds a electric water pumpjack that can be placed on land.
Mods introducing new content into the game.
Re-adding the basic board paper recipe and wood/resin phenolic board.
Small changes concerning balance, gameplay, or graphics.
This modpack coontains selected mods that preserve vanilla gameplay while adding content and quality of life changes. Many of the content changes do not effect the base progression of the game and instead add new ways to setup your factory or play the game post-rocket launch.
Collections of mods with tweaks to make them work together.
This mod buffs some imho overcosted recipes, currently makes all vat brains brain cost from 15 to 5, and landfill cost x6 times cheaper, also make some buffs for ammo recipes
Small changes concerning balance, gameplay, or graphics.
The way modules are created will change. The cost of the module development machine is paid according to the value of the material. Simplification of the production line and equivalent exchange of modules are possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Clean water is not free. This mod adds three tiers of natural water processing recipes to Krastorio2. The processing requires water filters, which has similar mechanisms to air purifiers. original by Ayashiemon
Mods introducing new content into the game.
Crafting efficiency for Science Pack Galore (Forked) and Infused Science (Fixed)
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
(Alpha release, anything can change, more to come, etc) Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units. Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod makes lithium from Krastorio and 248k the same, using K2 version.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a preset to Milestones mod to track the minimum necessary for a good jumpstart base
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Brings back legacy crash site entities that were removed and gives them recipes
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Baron Sludge adds a small tech tree and optional processing steps around natural materials.
Mods introducing new content into the game.