Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Reduces the cost of low density structures, now your copper lines can live in peace.
Small changes concerning balance, gameplay, or graphics.
Allows customization of steam engine and turbine power output, fluid usage and effecivity via mod settings.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows customizing heat exchanger input/output parameters and steam turbine power output while maintaining the original energy balance ratio. Features include automatic output temperature calculation and configurable steam-to-power conversion ratio.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
A wall that's impervious to explosions, and much stronger than stone walls, but a much higher price. Now with gates! A Fork of Armored Wall uploaded for multiplayer by Gromic
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows customization of steam engine and turbine power output via mod settings.
Small changes concerning balance, gameplay, or graphics.
Совместимая с 2.0 версия мода с общими исследованиями и раздельной логистикой
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides an infinity storage chest with infinite materials to set up bot, train and power networks when starting a new game. Bots are able to pick up and drop items from the chest. Provides: (elevated) rails, rail signals, train stops, locomotives, fluid and cargo wagons, pumps, substations, logistic chests, arithmetic/decider/selector/constant combinators, roboports, construction and logistic bots. If used with pY then mk01 equivalent equipment is provided instead.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Configurable damage, fire rate and range of Tesla and Laser Turrets. Update in mod settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Productive Smelting - Increase smelting and refining productivity.
Small changes concerning balance, gameplay, or graphics.
Adds Junk as a new resource to be further processed and downgraded into other products
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The Space Age2.0,All planets,eternal daylight,Don't be dark,Polar day。(支持太空时代2.0版,所有星球永恒的白天,不再黑暗,永昼。)
Mods introducing new content into the game.
Mods introducing new content into the game.