Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes infinite research costs increase linerally with the number of reseraches.
Small changes concerning balance, gameplay, or graphics.
Options: * Remove blood and corpses of biters and of other "units" * Remove all remnants, corpses except player corpses * More HP for biters (change map settings to make them fewer to balance game) (more options etc will be added later)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds support for crating and stacking for Miscellaneous Mods.
Small changes concerning balance, gameplay, or graphics.
A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.
Mods introducing new content into the game.
Adds shuttle trains- tiny locomotives that move very quickly but cannot be attached to cargo or fluid wagons. As such, they are intended to be used for personal transit rather than the transportation of resources. Both burner and electric versions are available, each with their own set of benefits.
Mods introducing new content into the game.
Overhauls multiplayer spawning system. This mod serves one purpose. To serve the scenario files over the mod portal. The best source is the github page.
Scenarios, maps, and puzzles.
Auto-links hand crafted item to first free quickbar slot if not already linked.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Renames the Kovarex process to the Hatsune process in honor of Hatsune Miku, creator of Factorio.
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter for Defense, Adds new land mines. All land mines can be remotely detonated
Mods introducing new content into the game.
Adds new group for barreling and unbarreling recipes. In theory should work with any other mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for 5Dims.
EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!
Mods introducing new content into the game.
Mods introducing new content into the game.