Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Similar to other quickstart mods but uses Pyanodon construction robots. Includes plates, miners, personal roboport, pynobots. Based on quick-start by Pasukaru.inherited from the py-quick-start of TwentyEighty
Small changes concerning balance, gameplay, or graphics.
The ultimate mod for designing multi-stage blueprints, e.g. for 100% speedruns.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it possible to transit items via the circuit network using energy.
Mods introducing new content into the game.
Adds nickel ore and plates, invar alloy, and some mechanical components.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Exports all prototypes. **Experimental mod for development not for playing Factorio.**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sticky Inserter is a mod that makes inserters stick to the assembler when they are placing items on it. Bassicly Inserter with no collision
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Repairs damaged items in your inventory automatically over time with repair packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extreme radiation causes you to take damage unless you're on manmade tiles. A fun challenge for territory expansion. Original mod by westoncraft, updated to 1.0/1.1 by Xorimuth.
Scenarios, maps, and puzzles.
This mod adds robots in tiers based on combining 2 of the previous tiers together./n/nPart of the Combinative Series of mods.
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod tries to fix and tweak things of the other mods! (It also adds some new QOL features on base game 😊)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.