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Translations for other mods.
A set of general utility combinators. Includes: Location Combinators, Bonus Combinators, Research Combinators
Mods introducing new content into the game.
Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.
Mods introducing new content into the game.
Adds a console command 'dump_recipes' that exports recipes and relevant info to the file script-output/recipes.json.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The rocket reskin from the Fun Mode mod by Mr.SmoothieHuman and exfret.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality modules only work in special building - Disassembler, which can work as quality upcycler. Quality modules guarantee quality upgrade, but have high penalties. More complex items have lower chance to upgrade. Quality modules can't have quality. Quality bonuses are increased.
Small changes concerning balance, gameplay, or graphics.
Set a custom hand crafting multiplier for your player.
Small changes concerning balance, gameplay, or graphics.
Adds support for the Science Pack Galore packs to any labs that Disco Science works with.
Small changes concerning balance, gameplay, or graphics.
Armor with equipment slots and upgradable (with tech) reactor/battery/exoskeleton/roboport is available from the start. Original exoskeleton is disabled for player armor. Early construction robots with very small battery.
Mods introducing new content into the game.
This mod enables range adjustment for Renai Transportation ejector hatches
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Personal equipment that burns fuel to generate energy for your armor grid. 个人装备,燃烧燃料以为您的护甲能量网格产生能量
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enables alternate ways of getting promethium, or just removes it outright. Highly customisable!
Small changes concerning balance, gameplay, or graphics.