Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
A space age extension mod, right after promethium science. This adds a whole new tier of science, focused on matter/reality manipulation. This features late game challenges where your interplanetary logistics skills will be tested, featuring challenges from all planets. Your reward? Master the art of quality products with a final quality tier, and boost your science production with a favorable alternative to quality cycling
Mods introducing new content into the game.
Navuis-specific science for all things uranium-related. In addition to needing uranium mined from the surface of Nauvis, it can only be crafted on Nauvis as well. Give Nauvis the planet-specific science treatment that all the other planets got in space age!
Mods introducing new content into the game.
Mods introducing new content into the game.
Burner inserter used KS2 recipe, which softlocked the burner inserter recipe in Lignumis. This mod fixes that.
Small changes concerning balance, gameplay, or graphics.
Research now actively decays! So unless you are producing the research at a rate that is needed for a technology, you better be scaling up instead of AFK!
Small changes concerning balance, gameplay, or graphics.
Roboports have doubled charging speed, energy buffer and charging pad count which now increases with quality. Perfect for bot-heavy bases without having to spam roboports.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add 2 new bass instrument in the programmable speaker with an extended of notes for expressive music or alerts !
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Automatically blueprint pumpjacks, pipes, and power poles for an oil outpost. Also supports adding heat pipes on Aquilo and beacons. Install Module Inserter Extended for modules support. Inspired by, and using some code from, Mining patch planner, by Rimbas
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Hastens the launching of rockets by reducing downtime in the launch and preparation sequences
Small changes concerning balance, gameplay, or graphics.
Adds many new technologies that combine processes from different planets
Mods introducing new content into the game.
Добавляет альтернативный (более сложный) рецепт для бойлера и технологию, открывающую его раньше стандартного исследования Steam Power.
Mods introducing new content into the game.
Добавляет альтернативный (более сложный) рецепт для бойлера и технологию, открывающую его раньше стандартного исследования Steam Power.
Mods introducing new content into the game.
This mod allows you to adjust the amount of ammo in most categories of ammunition items.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod makes robot charging a bit faster based on settings check them out! Look at pictures too!
Small changes concerning balance, gameplay, or graphics.