Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Regular lightning too boring for you? Try explosive, nuclear or whatever you'd like!
Small changes concerning balance, gameplay, or graphics.
Biters and Spitters are Zombies and there is a whole lot of them! Can you stop the horde?
Small changes concerning balance, gameplay, or graphics.
Biolabs glow blue and get a semi-transparent overlay while researching (visible even in daylight).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A kitchen-sink style modpack designed for Factorio 2.0 with the Space Age expansion. This collection includes a wide array of currently available planet mods using interstellar travel as a base. This modpack is designed to experiment with interstellar infrastructure and varied planetary gameplay. This pack is currently intended for personal use only and is not maintained, balanced, or curated. Mods may conflict, break, or become obsolete without warning. Use at your own discretion.
Collections of mods with tweaks to make them work together.
Draw a rectangle with your mouse, and get a pixel-perfect daytime screenshot every time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces or stops vehicles from taking collision damage from other vehicles. Made primarily to stop AAI vehicles from destroying eachother.
Small changes concerning balance, gameplay, or graphics.
Your base in space awaits, you'll take over a platform in high orbit and build the ultimate mall.
Mods introducing new content into the game.
Gives modules different shapes. Helps if you're having trouble discerning them by color or just like fun shapes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Raises the maximum number of qualities displayed as buttons (before it becomes a dropdown). Requires 2.0.57 (experimental as of 2025-06-20)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Added electric boiler and electric heating tower
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Zzhora is a Gleba & Vulcanus replacement to be used as part of the Solar System++ and Journey projects. It uniquely blends mechanics from both planet production mechanisms together using agriculture to produce the planet's calcite and carbon.
Mods introducing new content into the game.
Adds the planet Hexalith, a T3 planet designed to be used in non-Nauvis starts or post-game fun where you squish a lot of bugs.
Mods introducing new content into the game.
This mod adds in a planet Nekohaven. A lush planet with hidden dangers.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.