Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds more start items to save your time, patience etc (doesn't affect technologies) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod that adds Wooden Pellet, Coal Briquettes burner fuel, Crushed Coal (intermediate product), and higher tier Enriched Coal Fuel (similar to Soild Fuel block).
Mods introducing new content into the game.
Allows arbitrary code execution during the data stage via mod settings. Intended for modpack configuration. Loads last (usually).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Russian localization for some mods. ΠΠ΅ΡΠ΅Π²ΠΎΠ΄ Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° ΡΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΡΠ΅ ΠΌΠΎΠ΄Ρ ΡΠΊΠ°Π·Π°Π½Ρ Π² ΡΠΏΠΈΡΠΊΠ΅ Π½ΠΈΠΆΠ΅. Π‘ΠΏΠΈΡΠΎΠΊ Π±ΡΠ΄Π΅Ρ Π΄ΠΎΠΏΠΎΠ»Π½ΡΡΡΡΡ ΠΏΠΎ ΠΌΠ΅ΡΠ΅ ΠΏΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ Π»ΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΠΉ.
Adds switchable commands etc for teams (forces) You can use https://mods.factorio.com/mod/BTeams or https://mods.factorio.com/mod/EasyAPI instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter for Ore Refinement, Refines ores which in turn increase productivity of plates and bricks.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter for Assembling Machines, includes 2 higher tiers and two burner
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
adds bigger islands that spawn in the ocean. Requires the Island map preset!
Mods introducing new content into the game.
Barrels need to be cleaned with Steam or Water before using them again.
Mods introducing new content into the game.
Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance.
Mods introducing new content into the game.