Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds even more achievements for players that are as crazy as I am. Can you reach 1 trillion iron plates, let alone one trillion of anything? Official Mxl-Achievements discord at https://discord.gg/uzgc4dTMUY
Small changes concerning balance, gameplay, or graphics.
Adds more circuit symbols that allow you to better label your inputs and outputs. Originally created by Lockyy. I only updated the version in the file. All credit goes to Lockyy.
Mods introducing new content into the game.
Starter kit for PY mod suite that includes a basic electrical setup, EMines, inserters, belts, and some starting iron and copper.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Science to liquid, liquid to mats and much more thanks to mysterious Element 84! Check ModPortal link for more info. All in early stage, things will change over time.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces more variety in module tier colors for easier identification and includes options for different display styles. This mod does NOT change game mechanics or module behavior. This mod is cosmetic only.
Small changes concerning balance, gameplay, or graphics.
Makes Reverse Factory compatible with AIO - Space Exploration + Krastorio2 + BobLogistics by disabling reverse recipes of removed items.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.
Adds many useful combinators that do various things! some simplify combinator logic whilst others add new functionality!
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Py High Tech adds new pipes that use non-canonical pipe sprites with hard to distinguish pipe-to-grounds. This mod changes them to be more in line with other pipe types.
Small changes concerning balance, gameplay, or graphics.
Reduces animations to allow people with small computers to enjoy large modpacks! (Languages: English, Deutsch, 日本語)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
More realistic flashlight patterns and some new configuration options
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.