Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Speed your world up to 10,00x time faster, or down to 0.1x speed. Computers, be warned! You can down your auto save rate before boosting to ease the load on your computer. 600,000 UPS? Buttons appear on the top left. View the project page on https://mods.factorio.com/mod/SpeedyControl for more info. Server (For bugs): (https://discord.gg/nWrdGbzjrJ)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives smaller logistic chests to use in the early game, unlocked with logistic bots technology. Compatible with Space exploration. Needs AAI containers.
Adds anime eyes to inserters. Forked from inserters with googly eyes; this was a mistake
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that adds more signal color, stolen from devilwarrior's depreciated mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
An addon to Factorissimo. In order to move power within factory buildings you must use power poles
Mods introducing new content into the game.
A new tier of Assembling Machine and Chemical Plant that works like a requester/provider chest and a Medium Electric Pole.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds cryonite slush ingot recipe for faster casting times, increases density of liquid metals, and moves bricks back into all smelters. Supports K2 and BZ.
Small changes concerning balance, gameplay, or graphics.
Allows house waterfilling to function alongside Space Exploration again, just install this alongside any waterfill mod and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Adds Spidertron requester and provider depots. Allows you to create a fully automated Spidertron logistics system. UPS optimized.
Mods introducing new content into the game.
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
Scenarios, maps, and puzzles.
Build factory on the blood of your enemies. Biters blood coagulates into crystals when exposed to air. These blood crystals can be simply smelted for resources, or liquefied into blood for more advanced processing. Later, plant biter farms for some 100% organic, free-range, sustainable blood production. Requires Krastorio2. Compatible with BZ mods, Space Exploration, and Armoured/Frost/Explosive Biters.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative Get the original here: https://github.com/sirdoombox/AtomicArtillery
Mods introducing new content into the game.
Fixes the incompatibility between Omnimatter and Electric Train
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Wind Turbines produce free energy, but are expensive to build and don't have a steady output. This mod adds 4 tiers of Turbines, from a small wooden Windmill to a Titanic steel and refined concrete turbine.
Mods introducing new content into the game.
Add game speed controls similar to those in editor mode, without having to go into editor mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.