Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Set sail in this multiplayer scenario. Collect resources and fuel the ship in order to survive as many leagues as possible. The ship moves with code magic. Each crew has a captain, who performs actions such as deciding when the boat leaves. Doubloons can be spent at various markets throughout the game. Win condition: Travel 1000 leagues Lose condition: The ship runs out of fuel, or a cannon is destroyed. Load from Single Player->New Game->Mod scenarios.
Scenarios, maps, and puzzles.
Adds new nuclear recipes similar to the old Kovarex but with the stuff from angels industries mod. Adds Plutonium enrichment and Water chemistry 3
Mods introducing new content into the game.
Remove the unused tinted concrete tiles from base to free up tiles for other mods.
Small changes concerning balance, gameplay, or graphics.
Adds shallow, normal and Deep Water Fill. Has support for other Water Fill mods to adjust itself to them. Note: Only have one other Water Fill Mod enabled along side to this one as it will asume you got only the first it can find enabled, any extra may cause unexpected behaviour. While not necessary i recommend if your interested in using this one to read both Notes in the full Description.
Mods introducing new content into the game.
An Space Exploration Modpack as it is played by Spacedestructor! Re uploaded since people kept confusing this version with the original and i had to change the name to make it even more ovious. *insert frustrated emoji* Important information in the Full Description.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Speed across land and water in your own personal hovercraft. 2 versions, plus 2 more with the mod 'Laser Tanks'.
Mods introducing new content into the game.
Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley - 🇺🇦
Mods introducing new content into the game.
- Special organic coatings to absorb pollution - Chemistry of biomass - Production of wood, coal, plastic, batteries from organic sources - More powerful solar panels and batteries - Fertilizers - use locally reduces pollution, regenerates trees and improves soil - Production of cold steam, water for chemical processes - Chemical and biological weapons - A special tool for collecting dead trees, stones, just lying objects, cleaning corpses and cleaning decorations in an alternative mode
Mods introducing new content into the game.
Adds japanese voice alert sounds for programmable speakers. 日本語音声のアラートサウンドをプログラマブルスピーカー用に追加します。
Small changes concerning balance, gameplay, or graphics.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Mods introducing new content into the game.
Mods introducing new content into the game.
“I can’t believe I didn’t see that coming.” Hannah turned her head at the voice, only to find the speaker was none other than Ronan Lynch. “What are you talking about? The planet doesn’t have a gravity well! It would’ve been fine.” The boy smirked. “It’s not me it’s the alien planet. And no, I don’t mean the world itself but the part we were flying through it on.”
This is just a vitamin supplement... (Added keystroke, toggle game.speed to 1 and 256, no GUI.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Factorio mod to automatically insert fuel and/or ammunition into entities when you place them. Forked to fix error logs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod makes it when crafting 5 of a recipe it queues each recipe one at a time (including prerequisite) instead of crafting it all at once.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more configuration options to modules, and allows you to change how many tiers of each module there are
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.