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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Prevents 90% ish heat/power loss during transfer.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Automatically takes screenshots regularly for use in a timelapse map. Inspired by https://mods.factorio.com/mod/L0laapk3_FactorioMaps
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
"This mod improves quality of life for late game. MK2Armor adds more inventory slots, one fusion reactor is enough to supply whole grid and robots have bigger battery."
Mods introducing new content into the game.
Mod to change recipe output of some recipes like science packs, circuits and more
Small changes concerning balance, gameplay, or graphics.
Too much stuff? Not enough pollution? Incinerate! This mod adds a variant of the electric smelter that you can use to burn (almost) anything to ash, which in turn can be compacted to landfill. But be careful - burning all that stuff emits lots of pollution. Features a host of configurable settings for quickly burning things into thin air, toggling pollution, and more! Fact: 9/10 biters would recommend this mod to a friend.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add tier 2 flamethrower turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
Infinite belt speed research for express transport belts, and a belt maintenance facility to upgrade belts to the latest model.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Enable early yellow magazine so you are able to defend yourself
Small changes concerning balance, gameplay, or graphics.
This mod multiplies research science pack requirements proportional to their research time.
Small changes concerning balance, gameplay, or graphics.
Adds an assembling machine with integrated requester chest and output buffer chest, which is able to craft only items usually produced in a mall. This helps to build up a botbased mall a lot earlier, without needing to research logistic network.
Mods introducing new content into the game.
Changes the recipe of the Nuclear Artillery Shell to be one Artillery Shell plus one Atomic Bomb.
Small changes concerning balance, gameplay, or graphics.
Add tier 2 accumulator + research. Stack size configurable. Vanilla friendly.
Mods introducing new content into the game.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
This mod normalizes the cost of technologies so that they all require the same quantity of each type of science. For example: A technology that costs: '(10 red + 5 green + 2 blue) x 300' would become '(1 red + 1 green + 1 blue) x 300'.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.