Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Proper Tier Doubling made by Owoshima, ported to 2.0 by JTnadrooi. Supports all mods.
Small changes concerning balance, gameplay, or graphics.
A compact and fast building that does one thing good: it puts fluid from one vessel to another. Either small(barrel) to big(pipe), or vice versa. WARRANTY VOID if attempting to perform injections on human (or not) characters.
Mods introducing new content into the game.
This mod makes biters invisible and untargetable. They must be revealed by special radar. Radar graphics taken from Radar MK2 and MK3 mod by KEPLER.
Small changes concerning balance, gameplay, or graphics.
Variations of hazard concrete intended for various use cases. Technically OSHA compliant.
Small changes concerning balance, gameplay, or graphics.
Utility mod to help replace/upgrade bots within a network. Bots in the replacer provider chest are released to the network when a bot of the same type, but different name is found in a roboport. The bots that do not match the provider are removed from the roboport and placed in the logistics storage network. Should work with all modded bots and roboports. *** Megabase warning: Chest is Calculation heavy when any items are in it. Only put bots in it and keep empty to idle efficiently. ***
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod change Maraxsis hydro plant 50% quality bonus to 50% productivity bonus.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Adds new equipment for armored trains and stationary turrets, compatible with the Armored-train, naval-turrets, and turret-library mods by Pandamiami80s. Requires: - Armored-train >= 0.7.1 (for extending armored train capabilities) - naval-turrets >= 0.1.8 (for stationary turrets) - turret-library >= 0.1.6 (for turret library compatibility)
Mods introducing new content into the game.
3.3.x ALL ZOOM FEATURES BACK (Factorio >=2.0.46 required) This mod allows to heavily customise the zooming behaviour. Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower.
Small changes concerning balance, gameplay, or graphics.
Replaces tungsten steel with regular steel in the artillery shell recipe in Space Age.
Small changes concerning balance, gameplay, or graphics.
Adds several large/super-large chests with logistic network supports. Adopted for version 2 of Factorio
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases the number of robot charging points in roboports from 4 to 16.
Small changes concerning balance, gameplay, or graphics.
A lot of mods add science packs to promethium tech, and others add post-promethium tech. The compatibility between these sorts of mods is generally awful. This tries to fix that.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reset zoom limits changed by other mods. Due to limitations in the modding API it may need to be enabled for quite a while to clean everything up, especially in multiplayer games.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to adjust technology cost of infinite technologies.
Small changes concerning balance, gameplay, or graphics.