Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds windmills for power. For best results keep spread and near water if possible
Mods introducing new content into the game.
This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the signal icons for 'I', 'J', and 'L' to include a smaller version of the letter in the corner of the icon so it can be read when the signal count is blocking the main letter. Version 1.1.1 - added E and F.
Mods introducing new content into the game.
Removes most large animations to significantly reduce RAM and VRAM usage (RAM usage in menu with pymods down from 4.5GiB to 1.5GiB)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds supersonic train fuel as allowed fuel to cargo ships and airplanes, for major speed/acceleration improvements.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a burner assembling machine equivalent to an assembling machine 1 but more restricted.
Mods introducing new content into the game.
Mods introducing new content into the game.
Dana provides ways to explore and display the recipe graph of Factorio (vanilla or modded). This mod is still in alpha stages: it is recommended to use it on a dedicated (sandbox) save, or at minimum to backup your save. While the mod should work in multiplayer, be careful about griefing (rendering huge graphs can freeze the game for several minutes).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives in-game time on a simple clock UI. Open-source: published under GPLv3!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the vanilla loaders to the game with customizable recipe difficulty, and with support for cargo wagons via lua scripting. Supports belts added by Bob's Logistics and Ultimate Belts. When installed side-by-side with Loader Redux, will use Loader Redux's snapping logic and train loading. Additionally, with a startup setting, may be used as a dumb mod to simply reskin Loader Redux.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds in the iconic Deus Ex death scream upon dying. Shamelessly stolen from the Lego Yoda mod
Small changes concerning balance, gameplay, or graphics.
Various tweaks for Space Exploration not dependent on K2
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.