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Mods introducing new content into the game.
This mod makes rockets behave in a more realistic way, including more realistic orbital mechanics. Now compatible with Bob's mods!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 1 steel to all recipes that produce rocket fuel, reflecting the steel in the icon!
Small changes concerning balance, gameplay, or graphics.
You probably wouldn't want machines with productivity or quality to start crafting prematurely.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds configurable, supersonic-speed trains. A fork of Schjefph's fork of Supersonic Trains.
Mods introducing new content into the game.
Adds a configurable infinite technology for fruit processing productivity. A fork of warped_jack's original mod.
Small changes concerning balance, gameplay, or graphics.
Adds a message in recipe tooltips showing if the recipe accepts productivity.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Highlight ore tiles when placing miners. This is useful when the outline of ore patches is covered by foliage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Add a technology to unlock ghost entity on death early on.
Small changes concerning balance, gameplay, or graphics.
This is a mod that is currently under development. Download and use at your own risk.
Mods introducing new content into the game.
Skip the Nauvis grind or build mega bases in space your choice! Space Age Research Adapter lets you customize tech research costs for different stages of the game. Adjust costs on Nauvis, in space, or for infinite research to match your playstyle. Perfect for players who want full control over their progression, whether you’re a mega-base builder or prefer a minimalist approach.
Small changes concerning balance, gameplay, or graphics.
Removes all technologies that prevent cargo drops on particular planets. Designed with Cerys in mind, but other planets are intended to be compatible as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Kovarex Enrichment Process now only takes what it needs. It fills the centrifuge to 100% of the U-235 needed rather than loading in extra. In other words, Kovarex enrichment centrifuges will only take the exact amount of U-235, and leave the extra they create alone! Just remember to override your inserters stack limit to 1.
Small changes concerning balance, gameplay, or graphics.
Works with any chest. Customizable, plain. More fair market with players than "Black Market". Use cases: Multiplayer trading; bottomless storage; cross-surface transportation; AI trading using extensions; Quantum Resource Distribution ("Global Network") Has much better performance than previous version and "Memory Storage" mod and works with any mod. Less cheaty version: https://mods.factorio.com/mod/free-market
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Four tiers of 3x1 and 6x1 cranes for UPS saving purposes. Supports migration from InserterCranes-for-pymods.
Mods introducing new content into the game.