Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Collections of mods with tweaks to make them work together.
Makes tanks/cars/trains sapient by including a fish in the recipe. Does not change any aspects except for recipe.
Small changes concerning balance, gameplay, or graphics.
When you eat this fruit, your body stretches like rubber and you can handle things that are very far away.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fixes some unfortunate collisions between Krastorio and Mobile Factory, Namely adding Dimesional Fluid pump support
Small mod that adds a uber sized (32x32) steel chest. Inspired by 3x3 chunk chest by leizer
Mods introducing new content into the game.
A fix to ensure Krastorio 2's creep will be generated by Rampant biter nests.
Mods introducing new content into the game.
Adds microwave transmission towers and rectenna receivers, for wirelessly charging batteries in equipment grids. Additional receivers can be used to increase throughput. Compatible with most anything that has an equipment grid.
Mods introducing new content into the game.
Quickly search for items by name from your inventory/chests/craftables/logistic supply.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlocks permanently locked tech left behind by MSI II after removing it. WARNING: THIS MOD UNLOCKS ***ALL*** TECH, MEANING IF OTHER MODS LOCK TECH, THEY UNLOCK TOO.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Recolor your helicopter from HelicopterRevival using copy and paste color from other vehicles or locomotives. Also allows change of the helicopter grid size in the mod settings.
Mods introducing new content into the game.
Turn your extended factory into a massive virtual robot construction zone with the support of the rail system. This mod automates the construction of massive modular giga-bases with trains delivering the exact construction materials needed to distant outpost construction projects. Redux is an updated version maintained by Utoxin. The original author is LordKTor.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mass insert/remove modules into machines with construction robots
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.