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Small changes concerning balance, gameplay, or graphics.
An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.
Adds a basic chemical production chain for a crude plastic from coal to the early game and onwards.
Mods introducing new content into the game.
Mods introducing new content into the game.
Finally, TRUE eco-friendly Factorio! Crashes on startup to save up to 500W of gaming power - unlike those EVIL AI mods using 1Wh per query. Your moral superiority is guaranteed!
Large total conversion mods.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.
Make changes to any number of recipes, export/copy the exchange string, and paste it into the startup setting to see them take effect. (Ctrl + \)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Decompile resources into their letters, and rebuild everything from those letters.
Large total conversion mods.
Electric Furnace are now an assembling machine. You can lock their recipe. Also save UPS.
Small changes concerning balance, gameplay, or graphics.
A calibration device. Improves module quality as an alternative to recycling them.
Mods introducing new content into the game.
Think Tanks break down science packs into raw ingredients with an inherent quality bonus.
Mods introducing new content into the game.
Adds duplicate stone, steel and electric furnaces than can consume an entire tier of ore on a belt per second. Best used with loaders. Optionally converts furnaces to assembling machines for more compatibility with mods like Krastorio 2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simplifies early game on gleba by introducing slower biochamber which do not require nutrients to run
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
- Science packs now require catalyst to produce - Producing a science pack has a high chance to refund the catalyst - QuirkyCat Recycle may also produce slag - Support for BZlead and BZtin
Small changes concerning balance, gameplay, or graphics.
Adds further ore enrichment to Crushing Industry for even more yield at the cost of increased complexity. Some might call it win-win.
Mods introducing new content into the game.
Uranium is now a resource unique to Planetaris Unbounded's Arig. Moves nuclear sciences onto the planet, tweaks recipes, and adjusts the tech tree to provide an alternative experience.
Small changes concerning balance, gameplay, or graphics.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.